IIParzival

Turkey
215 matches tracked
Last updated:

How does IIParzival play?

Rating 0.99 (from 205 matches) K/R 0.71 ADR 76.8 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 205 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 25%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 73%
AWP share of kills 6%−4 pp · Ø 10% better than 38%
K/D 0.99−0.02 · Ø 1.01 better than 47%
Pistol kills per match 2.6
Knife kills 2 in 215 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.2%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 35%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 22x 4K, 1 ace in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 44%
Deaths per round 71%−1 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.05
= Stayed the same
ADR at 78.0, Win rate at 48%, ELO at 1,671
▼ Got worse
Headshots −3 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.73).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −49 ELO
30 matches · 27% win rate
On Anubis −1 ELO
50 matches · 46% win rate
Between 12:00 and 18:00 −85 ELO, win rate 32%

IIParzival loses the most ELO in match 4 of the day: −49 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 38 · Nuke
  3. Highest rating in a match: 2.11 · Dust 2

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 294
52% better than 57%
0.70 better than 39%
77.3 better than 36%
0.99 better than 46%
49% of 305 duels better than 41%
40% of 58 situations better than 61%
Anubis50
46% better than 29%
0.73 better than 54%
79.7 better than 49%
1.01 right on the average
49% of 206 duels better than 44%
28% of 29 situations better than 28%
Nuke22
50% better than 34%
0.67 better than 16%
74.6 better than 21%
0.89 better than 8%
49% of 85 duels better than 33%
29% of 14 situations better than 31%
Inferno19
37% better than 8%
0.69 better than 38%
74.1 better than 25%
0.97 better than 38%
49% of 76 duels better than 41%
67% of 9 situations better than 95%
Ancient17
53% better than 58%
0.70 better than 28%
74.4 better than 18%
0.99 better than 41%
62% of 55 duels better than 95%
63% of 8 situations better than 93%
Cache5
20% -
0.62 -
64.8 -
0.86-
38% of 21 duels -
50% of 2 situations -
Mirage5
60% -
0.83 -
80.9 -
1.21-
52% of 25 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IIParzival plays

Across 215 matches IIParzival averages K/R 0.71 and ADR 76.8; the rating across the 205 rated matches is 0.99. Averages 15.7 kills per match with 51% headshots. The strongest map is Ancient with a 53% win rate in 17 matches. In 66 of 205 matches the rating was 1.10 or higher (32%), in 93 it was below 0.90. In 136 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. IIParzival loses the most ELO in match 4 of the day (−49 ELO, win rate 27%). Things go best in match 3 of the day (+90 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +90 ELO. Improved over the last three months: K/R +0.04, Rating +0.05. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 78.0, Win rate at 48%, ELO at 1,671. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.