IIIFIII

Turkey
196 matches tracked 158 matches in 30 days
Last updated:

How does IIIFIII play?

Rating 0.93 K/R 0.73 ADR 83.3 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 196 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
EntryHeadshots
better than most on level 7 about average weaker than most
Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 49%−1 pp · Ø 50% better than 43%

Clutch

Weakness
Last one alive

0.7 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 36%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 0.7−0.9 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.00).

Headshot rate 53%+7 pp · Ø 46% better than 85%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 0.88−0.12 · Ø 1.00 better than 11%
Pistol kills per match 2.3
Knife kills 15 in 196 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 43%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 73%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 39x 4K, 4 aces in 196 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 83% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 20%
Enemies flashed per round 0.07−0.20 · Ø 0.27 better than 4%
Deaths per round 83%+11 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 7 average
Whether IIIFIII is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 196 matches, all from the last 3 months.

Kills per round (K/R)

0.74
SepOct

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −56 ELO
51 matches · 49% win rate
On Ancient −25 ELO
29 matches · 34% win rate
Between 6:00 and 12:00 +19 ELO, win rate 41%
On Sundays +32 ELO, win rate 41%

IIIFIII loses the most ELO on Mirage: −56 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
38% better than 11%
0.72 right on the average
84.8 better than 77%
0.92 better than 20%
48% of 456 duels better than 37%
19% of 21 situations better than 10%
Mirage51
49% better than 44%
0.70 better than 39%
80.1 better than 55%
0.90 better than 17%
49% of 389 duels better than 45%
47% of 15 situations better than 75%
Anubis40
65% better than 90%
0.73 better than 60%
82.0 better than 70%
0.95 better than 36%
49% of 286 duels better than 44%
44% of 9 situations better than 66%
Ancient29
34% better than 12%
0.73 right on the average
84.6 better than 73%
0.94 better than 28%
47% of 236 duels better than 33%
50% of 6 situations better than 78%
Cache9
44% -
0.81 -
90.0 -
1.07-
53% of 74 duels -
0% of 3 situations -
Nuke9
44% -
0.77 -
87.7 -
1.00-
48% of 64 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IIIFIII plays

Across 196 matches IIIFIII averages K/R 0.73, ADR 83.3 and a rating of 0.93. Biggest strength: Rounds with first kill at 17%, better than 99% of level 7 players. Most room to improve: Deaths per round at 83%, better than only 1% of level 7 players. Averages 15.7 kills per match with 53% headshots. The strongest map is Anubis with a 65% win rate in 40 matches. In 56 of 196 matches the rating was 1.10 or higher (29%), in 95 it was below 0.90. In 196 matches with detailed stats: 39 4Ks and 4 aces. IIIFIII loses the most ELO on Mirage (−56 ELO, win rate 49%). Things go best on Anubis (+83 ELO, win rate 65%). Last 30 days: 158 matches, win rate 46%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.