IH_FiRee
Compared with 931 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Strength2.6 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average42% headshots and so clearly below the average (45%).
Impact
AverageExactly 2 kills in 10.9% of rounds and so well below the average (13.1%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageKills per round (K/R)
Best month: October 2026 with 0.73.
Rating, 1.00 is an average match
Best month: October 2026 with 1.04.
Damage per round (ADR)
Best month: October 2026 with 76.6.
Share of headshot kills
Best month: September 2026 with 47%.
Matches won (win rate)
Best month: September 2026 with 60%.
Best month: September 2026 with 1,270.
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 48%.
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 30 · Cache
- Highest rating in a match: 1.74 · Dust 2
- Longest win streak: 9 wins in a row · Mirage
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How IH_FiRee plays
Across 61 matches IH_FiRee averages K/R 0.64, ADR 69.6 and a rating of 0.93. Biggest strength: Deaths per round at just 68% (lower is better), better than 95% of level 6 players. Most room to improve: Rounds with first kill at 6%, better than only 5% of level 6 players. Averages 14.9 kills per match with 42% headshots. The strongest map is Ancient with a 75% win rate in 12 matches. In 13 of 61 matches the rating was 1.10 or higher (21%), in 29 it was below 0.90. In 61 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: October 2026 at 1.04. Things go best in match 1 of the day (+25 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +25 ELO. Last 30 days: 20 matches, win rate 45%, net ELO −36.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.