IDbIn9I

Russia
227 matches tracked 18 matches in 30 days
ELO ▲ 30
2,938
30-day peak: 2,938
Rank EU ▼ 797 places
#9,978
RU #2,586 in RU
30 days · prev. #9,181 · best #9,181
Last updated:

How does IDbIn9I play?

Rating 1.05 K/R 0.74 ADR 80.1 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 227 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 18%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 52%+1 pp · Ø 51% better than 48%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 45%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 2.2
Knife kills 5 in 227 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 43%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 51%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 22x 4K, 3 aces in 151 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.32).

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 5.5+1.5 · Ø 4.0 better than 87%
Enemies flashed per round 0.54+0.22 · Ø 0.32 better than 95%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 80.0
▼ Got worse
Win rate −6 pp, ELO −243

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −151 ELO
53 matches · 42% win rate
On Mondays +61 ELO, win rate 46%

IDbIn9I loses the most ELO on Dust 2: −151 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Highest rating in a match: 2.26 · Ancient
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
59% better than 75%
0.75 better than 46%
80.5 better than 41%
1.06 right on the average
49% of 254 duels better than 30%
50% of 40 situations better than 82%
Dust 253
42% better than 14%
0.74 better than 43%
78.2 better than 31%
1.06 right on the average
52% of 194 duels right on the average
28% of 18 situations better than 22%
Ancient49
55% better than 54%
0.75 better than 47%
83.9 better than 58%
1.05 right on the average
46% of 166 duels better than 17%
40% of 25 situations better than 55%
Anubis25
56% better than 58%
0.75 right on the average
78.9 better than 35%
1.05 right on the average
61% of 95 duels better than 90%
38% of 16 situations right on the average
Nuke13
54% -
0.71 -
75.5 -
1.01-
50% of 44 duels -
50% of 12 situations -
Inferno5
40% -
0.63 -
73.7 -
0.84-
52% of 21 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IDbIn9I plays

Across 227 matches IDbIn9I averages K/R 0.74, ADR 80.1 and a rating of 1.05. Biggest strength: Utility damage per round at 5.5, better than 87% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 16.3 kills per match with 46% headshots. The strongest map is Mirage with a 59% win rate in 81 matches. In 96 of 227 matches the rating was 1.10 or higher (42%), in 79 it was below 0.90. In 151 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: August 2026 at 1.07. IDbIn9I loses the most ELO on Dust 2 (−151 ELO, win rate 42%). Things go best on Mirage (+280 ELO, win rate 59%). Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −6 pp, ELO −243. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 80.0. Last 30 days: 18 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.