I5MA

AZ
182 matches tracked 47 matches in 30 days
Last updated:

How does I5MA play?

Rating 0.91 (from 62 matches) K/R 0.70 ADR 75.3 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7% on level 10
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 62 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 8% very weak below 0.75 39%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 15%+4 pp better than 73%
K/D 0.98−0.05 better than 29%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.9%−0.4 pp better than 35%
Rounds with 3K 3.3%−0.8 pp better than 17%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 12x 4K, 2 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 4.5+0.4 better than 64%
Enemies flashed per round 0.36+0.06 better than 69%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 74.7, Headshots at 55%, ELO at 2,102
▼ Got worse
K/R −0.07, Win rate −9 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: May 2026 with 0.84. Last 3 months: 0.68 (at the start 0.75).

Patterns

From the last 182 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −51 ELO
37 matches · 41% wins
In match 2 of the day −49 ELO
31 matches · 45% wins
On Dust 2 −26 ELO
36 matches · 42% wins

I5MA loses the most ELO on Anubis: −51 ELO, 41% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.67 · Cache
  2. Longest win streak: 11 wins in a row · Ancient
  3. Most kills in a match: 31 · Nuke

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
50% better than 42%
0.69 better than 26%
73.7 better than 16%
0.81 better than 1%
50% of 147 duels better than 41%
24% of 25 situations better than 12%
Anubis37
41% better than 15%
0.71 better than 33%
79.5 better than 42%
0.96-
49% of 134 duels better than 34%
63% of 16 situations better than 93%
Dust 236
42% better than 17%
0.65 better than 12%
70.8 better than 8%
0.89-
48% of 107 duels better than 31%
25% of 12 situations better than 16%
Ancient29
66% better than 90%
0.70 better than 27%
73.6 better than 12%
0.88-
55% of 86 duels better than 70%
37% of 27 situations level
Nuke15
53% better than 41%
0.75 better than 41%
75.7 better than 19%
1.12-
47% of 34 duels better than 21%
33% of 9 situations better than 37%
Inferno10
60% -
0.71 -
79.0 -
0.74-
55% of 38 duels -
50% of 2 situations -
Cache9
78% -
0.85 -
86.1 -
1.15-
54% of 24 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How I5MA plays

Across 182 matches I5MA averages K/R 0.70 and ADR 75.3; the rating across the 62 rated matches is 0.91. Biggest strength: Headshot rate at 55%. That is better than 75% of players on level 10. Most room to improve: Rating at 0.91. That is better than only 7% of players on level 10. On average 15.5 kills per match, 55% of them headshots. The strongest map is Ancient with a 66% win rate in 29 matches. In 20 of 62 matches the rating was 1.10 or higher (32%), in 29 it was below 0.90. In 107 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: September 2026 at 0.91. I5MA loses the most ELO on Anubis (−51 ELO, win rate 41%). Things go best in match 3 of the day (−25 ELO, win rate 63%). Got weaker: K/R −0.07, Win rate −9 pp. Unchanged in recent months: ADR at 74.7, Headshots at 55%, ELO at 2,102. Last 30 days: 47 matches, win rate 49%, ELO balance +59.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.