HulmiUkolen

Czech Republic
167 matches tracked
Last updated:

How does HulmiUkolen play?

Rating 0.91 (from 125 matches) K/R 0.65 ADR 76.0 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7% on level 10
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 125 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 34%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 42%−9 pp better than 2%

Clutch

Average
Last one alive
Clutch 1v1 won 39%−1 pp better than 54%
Clutch 1v2 won 15%−6 pp better than 13%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 44%−7 pp better than 17%
AWP share of kills 9%−2 pp better than 50%
K/D 0.91−0.13 better than 10%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.4%−2.0 pp better than 7%
Rounds with 3K 3.2%−0.9 pp better than 14%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 18x 4K, 2 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 5.4+1.3 better than 80%
Enemies flashed per round 0.29−0.01 better than 49%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +91
= Stayed the same
K/R at 0.64, ADR at 75.2, Headshots at 44%
▼ Got worse
Win rate −7 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months: 0.64 (at the start 0.67).

Patterns

From the last 167 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −144 ELO
29 matches · 34% wins
On Ancient −90 ELO
20 matches · 55% wins
Between 6:00 and 12:00 −113 ELO, win rate 41%

HulmiUkolen loses the most ELO on Anubis: −144 ELO, 34% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Dust 2
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 29 · Ancient

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
60% better than 77%
0.64 better than 8%
77.5 better than 30%
0.93 better than 15%
47% of 142 duels better than 26%
45% of 29 situations better than 72%
Mirage39
56% better than 67%
0.64 better than 8%
75.1 better than 20%
0.95 better than 21%
48% of 183 duels better than 29%
57% of 28 situations better than 92%
Anubis29
34% better than 6%
0.64 better than 7%
76.4 better than 25%
0.85 better than 3%
42% of 115 duels better than 7%
19% of 16 situations better than 9%
Ancient20
55% better than 55%
0.62 better than 4%
71.6 better than 7%
0.83-
34% of 113 duels better than 1%
25% of 16 situations better than 19%
Nuke18
44% better than 13%
0.75 level
79.0 better than 41%
1.00-
48% of 56 duels better than 31%
44% of 16 situations better than 67%
Cache11
45% -
0.60 -
71.3 -
0.92-
47% of 38 duels -
33% of 6 situations -
Inferno7
71% -
0.73 -
83.2 -
0.98-
50% of 38 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HulmiUkolen plays

Across 167 matches HulmiUkolen averages K/R 0.65 and ADR 76.0; the rating across the 125 rated matches is 0.91. Biggest strength: Utility damage per round at 5.4. That is better than 80% of players on level 10. Most room to improve: Opening duels won at 42%. That is better than only 2% of players on level 10. On average 14.3 kills per match, 44% of them headshots. The strongest map is Dust 2 with a 60% win rate in 43 matches. In 34 of 125 matches the rating was 1.10 or higher (27%), in 63 it was below 0.90. In 125 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: September 2026 at 0.96. HulmiUkolen loses the most ELO on Anubis (−144 ELO, win rate 34%). Things go best on Mirage (+120 ELO, win rate 56%). Improved over the last three months: ELO +91. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.64, ADR at 75.2, Headshots at 44%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.