Howll

VE
378 matches tracked 93 matches in 30 days
Last updated:

How does Howll play?

Rating 0.91 K/R 0.64 ADR 75.6 from 378 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 378 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 8% normal 0.90 to 1.09 24% weak 0.75 to 0.89 23% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (328 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 45%−5 pp · Ø 50% better than 20%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 67%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 36%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 47%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (44%).

Headshot rate 36%−8 pp · Ø 44% better than 11%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.90−0.07 · Ø 0.97 better than 28%
Pistol kills per match 1.7
Knife kills 6 in 378 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (12.8%).

2K rounds 10.7%−2.1 pp · Ø 12.8% better than 10%
3K rounds 3.1%−0.6 pp · Ø 3.7% better than 28%
MVPs per match 2.0−0.2 · Ø 2.2 better than 41%
4Ks and aces 30x 4K, 4 aces in 328 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (3.9).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 7.3+3.4 · Ø 3.9 better than 96%
Enemies flashed per round 0.50+0.26 · Ø 0.24 better than 94%
Deaths per round 70%−3 pp · Ø 73% better than 87%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Win rate +3 pp, ELO +290
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.10, ADR −9.3, Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.63 (at the start 0.73). Clearly below the average (0.71).

Patterns

From the last 378 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −34 ELO
20 matches · 40% win rate
On Inferno −19 ELO
79 matches · 52% win rate
On Tuesdays +10 ELO, win rate 44%

Howll loses the most ELO on Cache: −34 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.74 · Dust 2
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 378 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2118
54% better than 65%
0.61 better than 10%
70.9 better than 13%
0.87 better than 16%
46% of 443 duels better than 33%
43% of 89 situations better than 65%
Mirage113
48% better than 48%
0.65 better than 24%
78.6 better than 53%
0.94 better than 40%
41% of 458 duels better than 14%
34% of 70 situations better than 45%
Inferno79
52% better than 53%
0.64 better than 27%
78.4 better than 57%
0.90 better than 30%
49% of 358 duels right on the average
35% of 43 situations better than 46%
Anubis35
63% better than 86%
0.72 right on the average
80.7 better than 55%
1.05 better than 74%
47% of 114 duels better than 36%
37% of 19 situations better than 52%
Cache20
40% -
0.64 -
74.8 -
0.91-
46% of 96 duels -
36% of 11 situations -
Nuke9
67% -
0.58 -
65.5 -
0.81-
39% of 31 duels -
64% of 11 situations -
Ancient4
0% -
0.56 -
70.2 -
0.77-
43% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Howll plays

Across 378 matches Howll averages K/R 0.64, ADR 75.6 and a rating of 0.91. Biggest strength: Utility damage per round at 7.3, better than 96% of level 5 players. Most room to improve: Headshot rate at 36%, better than only 11% of level 5 players. Averages 14.2 kills per match with 36% headshots. The strongest map is Anubis with a 63% win rate in 35 matches. In 83 of 378 matches the rating was 1.10 or higher (22%), in 205 it was below 0.90. In 328 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: July 2026 at 1.00. Howll loses the most ELO on Cache (−34 ELO, win rate 40%). Things go best in match 4 of the day (+34 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +34 ELO. Improved over the last three months: Win rate +3 pp, ELO +290. Got weaker: K/R −0.10, Rating −0.10, ADR −9.3, Headshots −4 pp. Last 30 days: 93 matches, win rate 49%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.