Hottenn
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).
Compared with 10,593 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (51%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.15 K/D and so clearly above the average (1.05).
Impact
Average2.0 MVPs per match and so well below the average (2.3).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.77. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.12. Last 3 months: 1.09 (at the start 1.07). Clearly above the average (1.04).
Damage per round (ADR)
Best month: August 2026 with 80.9. Last 3 months: 78.6 (at the start 78.9). Just below the average (80.6).
Share of headshot kills
Best month: September 2026 with 53%. Last 3 months unchanged at 52%. Right on the average (52%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 50% (at the start 55%). Slightly below the average (52%).
Best month: August 2026 with 3,147. Last 3 months: 2,824 (at the start 3,126).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 174 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Hottenn loses the most ELO from match 5 of the day: −194 ELO, 41% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.11 · Cache
- Longest win streak: 10 wins in a row · Anubis
- Most kills in a match: 35 · Mirage
Maps in detail
from the last 174 matchesCompared with players on the same level who have at least 15 matches on the map.
How Hottenn plays
Across 174 matches Hottenn averages K/R 0.75, ADR 78.7 and a rating of 1.08. Biggest strength: Deaths per round at just 65% (lower is better), better than 96% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 52% headshots. The strongest map is Anubis with a 70% win rate in 23 matches. In 77 of 174 matches the rating was 1.10 or higher (44%), in 47 it was below 0.90. In 100 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 1.12. Hottenn loses the most ELO from match 5 of the day (−194 ELO, win rate 41%). Things go best on Anubis (+108 ELO, win rate 70%). Match no. 3 of the day goes best: 57% win rate, +54 ELO. Got weaker: Win rate −5 pp, ELO −302. Unchanged in recent months: K/R at 0.75, Rating at 1.09, ADR at 78.6, Headshots at 52%. Last 30 days: 20 matches, win rate 45%, net ELO −34.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.