HotLine34

Russia
41 matches tracked 20 matches in 30 days
Last updated:

How does HotLine34 play?

Rating 1.05 K/R 0.80 ADR 94.1 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 41 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 12% good 1.10 to 1.29 24% normal 0.90 to 1.09 17% weak 0.75 to 0.89 10% very weak below 0.75 27%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. More damage per round than the level 7 average.
Multi-killsEntryDamage
better than most on level 7 about average weaker than most
Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 48%−2 pp · Ø 50% better than 34%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 97%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just above the average (1.00).

Headshot rate 44%−2 pp · Ø 46% better than 40%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.02+0.02 · Ø 1.00 better than 63%
Pistol kills per match 2.1
Knife kills 1 in 41 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.1%).

2K rounds 15.4%+2.3 pp · Ø 13.1% better than 94%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 76%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 10x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (4.2).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 7.7+3.5 · Ø 4.2 better than 97%
Enemies flashed per round 0.42+0.15 · Ø 0.27 better than 85%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 7 average
Whether HotLine34 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 41 matches, all from the last 3 months.

Kills per round (K/R)

0.82
AugSepOct

Patterns

Soon this shows where HotLine34 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 16 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.17 · Ancient

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
56% better than 70%
0.77 better than 74%
92.2 better than 96%
1.03 better than 62%
45% of 102 duels better than 22%
40% of 5 situations better than 59%
Mirage8
50% -
0.83 -
93.6 -
1.09-
57% of 35 duels -
25% of 4 situations -
Ancient7
71% -
0.94 -
101.2 -
1.31-
44% of 27 duels -
67% of 3 situations -
Anubis6
67% -
0.78 -
97.6 -
1.00-
45% of 51 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HotLine34 plays

Across 41 matches HotLine34 averages K/R 0.80, ADR 94.1 and a rating of 1.05. Biggest strength: Damage per round (ADR) at 94.1, better than 98% of level 7 players. Most room to improve: Deaths per round at 78%, better than only 4% of level 7 players. Averages 17.2 kills per match with 44% headshots. In 19 of 41 matches the rating was 1.10 or higher (46%), in 15 it was below 0.90. In 41 matches with detailed stats: 10 4Ks and 1 ace. Last 30 days: 20 matches, win rate 55%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.