Hoshiko

Russia
390 matches tracked 150 matches in 30 days
Last updated:

How does Hoshiko play?

Rating 0.92 K/R 0.67 ADR 74.7 from 390 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 390 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 15% weak 0.75 to 0.89 18% very weak below 0.75 36%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (320 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 48%−3 pp · Ø 51% better than 19%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 6%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 58%+7 pp · Ø 51% better than 88%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.91−0.11 · Ø 1.02 better than 6%
Pistol kills per match 2.5
Knife kills 9 in 390 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 14%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 20%
MVPs per match 2.0−0.3 · Ø 2.3 better than 12%
4Ks and aces 41x 4K, 0 aces in 320 matches

Utility and deaths

Average
Nades, flashes and deaths

0.64 enemies flashed per round and so well above the average (0.31).

Utility hit rate 38%+4 pp · Ø 34% better than 75%
Utility damage per round 5.2+1.2 · Ø 4.0 better than 79%
Enemies flashed per round 0.64+0.33 · Ø 0.31 better than 98%
Deaths per round 74%+2 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +15 pp
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 74.2, Headshots at 59%
▼ Got worse
ELO −227

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.67 (at the start 0.68). Clearly below the average (0.73).

Patterns

From the last 390 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −125 ELO
87 matches · 49% win rate
On Ancient −40 ELO
60 matches · 50% win rate
On Tuesdays −120 ELO, win rate 43%

Hoshiko loses the most ELO on Dust 2: −125 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Ancient
  2. Most kills in a match: 41 · Dust 2
  3. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 390 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage150
52% better than 47%
0.65 better than 10%
73.9 better than 14%
0.89 better than 6%
47% of 564 duels better than 23%
31% of 71 situations better than 27%
Dust 287
49% better than 36%
0.69 better than 21%
76.5 better than 24%
0.96 better than 18%
47% of 298 duels better than 25%
23% of 47 situations better than 13%
Ancient60
50% better than 40%
0.71 better than 29%
79.3 better than 32%
0.97 better than 24%
48% of 245 duels better than 25%
32% of 31 situations better than 32%
Anubis40
58% better than 67%
0.64 better than 7%
70.9 better than 5%
0.90 better than 8%
43% of 141 duels better than 10%
35% of 26 situations better than 41%
Nuke18
50% better than 31%
0.68 better than 20%
70.6 better than 9%
0.93 better than 16%
43% of 63 duels better than 14%
18% of 11 situations better than 7%
Cache17
53% -
0.59 -
66.3 -
0.82-
47% of 60 duels -
20% of 10 situations -
Inferno15
60% better than 68%
0.74 better than 39%
79.9 better than 26%
1.07 better than 46%
63% of 35 duels better than 89%
38% of 8 situations better than 47%
Vertigo3
100% -
0.75 -
69.5 -
1.12-
56% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hoshiko plays

Across 390 matches Hoshiko averages K/R 0.67, ADR 74.7 and a rating of 0.92. Biggest strength: Headshot rate at 58%, better than 88% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.92, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 14.7 kills per match with 58% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 119 of 390 matches the rating was 1.10 or higher (31%), in 212 it was below 0.90. In 320 matches with detailed stats: 41 4Ks and 0 aces. Best month by rating: August 2026 at 0.96. Hoshiko loses the most ELO on Dust 2 (−125 ELO, win rate 49%). Things go best in match 2 of the day (−60 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, −60 ELO. Improved over the last three months: Win rate +15 pp. Got weaker: ELO −227. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 74.2, Headshots at 59%. Last 30 days: 150 matches, win rate 55%, net ELO −129.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.