Hopihe-

HU
28 matches tracked
ELO
1,701
Rank EU
#414,763
Last updated:

How does Hopihe- play?

Rating 1.01 (from 10 matches) K/R 0.73 ADR 80.7 from 28 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 10 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 10% good 1.10 to 1.29 20% normal 0.90 to 1.09 30% weak 0.75 to 0.89 0% very weak below 0.75 30%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average.
Multi-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (4 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 5% no comparison
Opening duels won 57% no comparison

Clutch

Last one alive
Clutch 1v1 won 33% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 3.0 no comparison

Weapons and aim

Average
Where do the kills come from?

36 of 100 kills by Hopihe- are headshots. 11 percentage points below the level 8 average (47%).

Headshot rate 36%−11 pp better than 4%
AWP share of kills 13% no comparison
K/D 1.14+0.14 better than 90%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds

Averages 3.9 round MVPs per match. 1.7 above the level 8 average (2.2).

2K rounds 9.3% no comparison
3K rounds 4.7% no comparison
MVPs per match 3.9+1.7 better than 99%
4Ks and aces 2x 4K, 0 aces in 4 matches

Utility and deaths

Strength
Nades, flashes and deaths

Hopihe- dies in 64 of 100 rounds. 8 percentage points below the level 8 average (72%). Lower is better.

Utility hit rate 51% no comparison
Utility damage per round 5.4 no comparison
Enemies flashed per round 0.81 no comparison
Deaths per round 64%−8 pp better than 99%

Progress

One value per month, dashed line is the level 8 average
Whether Hopihe- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 5 matches from the last 3 months and 23 before.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.78.

Patterns

Soon this shows where Hopihe- loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Ancient with 5 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Ancient
  2. Most kills in a match: 30 · Anubis
  3. Longest win streak: 3 wins in a row · Ancient

Maps in detail

from the last 28 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient5
40% -
0.86 -
88.0 -
1.30-
47% of 15 duels -
0% of 3 situations -
Mirage5
40% -
0.69 -
80.0 -
0.47-
50% of 8 duels -
40% of 5 situations -
Dust 23
33% -
0.67 -
79.5 -
-
30% of 10 duels -
0% of 1 situations -
Inferno3
67% -
0.82 -
96.2 -
0.99-
80% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hopihe- plays

Across 28 matches Hopihe- averages K/R 0.73 and ADR 80.7; the rating across the 10 rated matches is 1.01. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 8 players. Most room to improve: Headshot rate at 36%, better than only 4% of level 8 players. Averages 15.6 kills per match with 36% headshots. In 4 of 10 matches the rating was 1.10 or higher (40%), in 3 it was below 0.90. In 4 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: August 2026 at 1.04.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.