Honzzii

Czech Republic
27 matches tracked
Last updated:

How does Honzzii play?

K/R 0.80 ADR 84.1 from 27 matches
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Far more AWP kills than the level 6 average. More first kills per match than the level 6 average.
ClutcherAWPerEntry
better than most on level 6 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 17%+7 pp better than 99%
Opening duels won 49%−1 pp better than 46%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+6 pp better than 84%
Clutch 1v2 won 11%−11 pp better than 5%
Clutch kills per match 3.0+1.3 better than 99%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 50%+5 pp better than 77%
AWP share of kills 20%+9 pp better than 84%
K/D 1.14+0.16 better than 95%
Pistol kills per match 4.5

Impact

Strength
Damage and big rounds
Rounds with 2K 12.3%−0.6 pp better than 35%
Rounds with 3K 4.5%+0.7 pp better than 80%
MVPs per match 3.4+1.2 better than 99%
4Ks and aces 6x 4K, 0 aces in 27 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 25%−10 pp better than 5%
Utility damage per round 2.5−1.6 better than 16%
Enemies flashed per round 0.08−0.18 better than 6%
Rounds with a death 70%−3 pp better than 84%

Patterns

From the last 27 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Inferno
  2. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 27 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage6
33% -
0.86 -
92.3 -
-
43% of 30 duels -
33% of 3 situations -
Ancient5
60% -
0.86 -
88.7 -
-
60% of 25 duels -
40% of 5 situations -
Cache4
75% -
0.99 -
93.1 -
-
61% of 18 duels -
50% of 2 situations -
Dust 23
0% -
0.70 -
77.4 -
-
50% of 30 duels -
50% of 2 situations -
Inferno3
67% -
0.84 -
96.8 -
-
42% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Honzzii plays

Biggest strength: Rounds with first kill at 17%. That is better than 99% of players on level 6. Most room to improve: Utility with impact at 25%. That is better than only 5% of players on level 6. On average 17.7 kills per match, 50% of them headshots. In 27 matches with detailed stats: 6 4Ks and 0 aces.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.