Hokka1do

LV
On FACEIT since 2022 21 matches tracked 17 matches in 30 days
Last updated:

How does Hokka1do play?

Rating 1.12 K/R 0.80 ADR 86.7 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95% on level 5
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.65 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 21 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average. More damage per round than the level 5 average.
AWPerMulti-killsDamage
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (17 matches).

Compared with 775 players on level 5, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 11% no comparison
Opening duels won 55% no comparison

Clutch

Last one alive
Clutch 1v1 won 20% no comparison
Clutch 1v2 won 29% no comparison
Clutch kills per match 1.5 no comparison

Weapons and aim

Average
Where do the kills come from?

1.13 kills per death. 0.17 above the level 5 average (0.96).

Headshot rate 41%−3 pp better than 34%
AWP share of kills 21% no comparison
K/D 1.13+0.17 better than 95%
Pistol kills per match 3.0
Knife kills 1 in 21 matches

Impact

Strength
Damage and big rounds

Averages 2.5 round MVPs per match. 0.4 above the level 5 average (2.1).

2K rounds 15.6% no comparison
3K rounds 3.3% no comparison
MVPs per match 2.5+0.4 better than 91%
4Ks and aces 5x 4K, 0 aces in 17 matches

Utility and deaths

Strength
Nades, flashes and deaths

Hokka1do dies in 71 of 100 rounds. 2 percentage points below the level 5 average (73%). Lower is better.

Utility hit rate 34% no comparison
Utility damage per round 4.3 no comparison
Enemies flashed per round 0.16 no comparison
Deaths per round 71%−2 pp better than 77%

Patterns

Soon this shows where Hokka1do loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 8 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Longest win streak: 4 wins in a row · Nuke
  3. Highest rating in a match: 2.94 · Ancient

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage8
38% -
0.63 -
72.4 -
0.85-
48% of 33 duels -
20% of 5 situations -
Dust 25
20% -
0.68 -
84.2 -
0.87-
57% of 14 duels -
50% of 2 situations -
Ancient3
67% -
1.37 -
120.6 -
2.05-
73% of 11 duels -
33% of 3 situations -
Nuke3
100% -
0.85 -
90.0 -
1.24-
79% of 14 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hokka1do plays

Across 21 matches Hokka1do averages K/R 0.80, ADR 86.7 and a rating of 1.12. Biggest strength: Rating at 1.12, better than 95% of level 5 players. Averages 16.6 kills per match with 41% headshots. In 9 of 21 matches the rating was 1.10 or higher (43%), in 7 it was below 0.90. In 17 matches with detailed stats: 5 4Ks and 0 aces. Last 30 days: 17 matches, win rate 53%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.