Hobo

USA
112 matches tracked
ELO
2,438
Peak across the last 112 matches: 2,554
Rank NA ▼ 46 places
#1,915 #1,020 in US
30 days · prev. #1,869 · best #1,856
Last updated:

How does Hobo play?

Rating 1.02 (from 46 matches) K/R 0.77 ADR 85.0 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 46 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 26% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. Higher headshot rate than the level 10 average.
EntryClutcherHeadshots
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

Hobo wins 60 of 100 opening duels. 9 percentage points above the level 10 average (51%).

Rounds with first kill 14%+3 pp better than 91%
Opening duels won 60%+9 pp better than 96%

Clutch

Strength
Last one alive

Hobo wins 28 of 100 1v2s. 7 percentage points above the level 10 average (21%).

Clutch 1v1 won 46%+6 pp better than 86%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?

58 of 100 kills by Hobo are headshots. 7 percentage points above the level 10 average (51%).

Headshot rate 58%+7 pp better than 88%
AWP share of kills 10%−1 pp better than 54%
K/D 1.040.00 on par
Pistol kills per match 3.6
Knife kills 7 in 112 matches

Impact

Average
Damage and big rounds

Hobo gets exactly 3 kills in 4.8 of 100 rounds. 0.7 percentage points above the level 10 average (4.1%).

2K rounds 14.1%+0.7 pp better than 65%
3K rounds 4.8%+0.7 pp better than 77%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 5x 4K, 1 ace in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

Hobo dies in 74 of 100 rounds. 3 percentage points above the level 10 average (71%). Lower is better.

Utility hit rate 36%+1 pp better than 60%
Utility damage per round 5.1+1.0 better than 75%
Enemies flashed per round 0.32+0.02 better than 58%
Deaths per round 74%+3 pp better than 19%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Headshots at 58%, Win rate at 52%
▼ Got worse
ADR −4.4, ELO −50

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Last 3 months: 0.75 (at the start 0.78). 0.01 above the level 10 average (0.74).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −211 ELO
54 matches · 46% win rate
On Mirage −43 ELO
26 matches · 42% win rate
Between 6:00 and 12:00 −106 ELO, win rate 48%
On Sundays −67 ELO, win rate 40%

Hobo loses the most ELO from match 5 of the day: −211 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Inferno
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
42% better than 15%
0.70 better than 28%
77.8 better than 33%
0.95-
49% of 91 duels better than 34%
22% of 9 situations better than 12%
Dust 224
46% better than 28%
0.80 better than 76%
85.9 better than 74%
0.95-
59% of 125 duels better than 87%
38% of 16 situations on par
Anubis20
75% better than 97%
0.78 better than 69%
83.7 better than 65%
0.98-
55% of 99 duels better than 67%
63% of 8 situations better than 94%
Inferno14
57% -
0.80 -
88.8 -
1.10-
61% of 72 duels -
50% of 4 situations -
Ancient12
50% -
0.80 -
94.8 -
1.22-
54% of 65 duels -
50% of 2 situations -
Cache9
33% -
0.69 -
79.5 -
0.83-
44% of 61 duels -
50% of 6 situations -
Nuke5
60% -
0.81 -
91.1 -
1.35-
62% of 21 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hobo plays

Across 112 matches Hobo averages K/R 0.77 and ADR 85.0; the rating across the 46 rated matches is 1.02. Biggest strength: Opening duels won at 60%, better than 96% of level 10 players. Most room to improve: Deaths per round at 74%, better than only 19% of level 10 players. Averages 16.7 kills per match with 58% headshots. The strongest map is Anubis with a 75% win rate in 20 matches. In 16 of 46 matches the rating was 1.10 or higher (35%), in 18 it was below 0.90. In 53 matches with detailed stats: 5 4Ks and 1 ace. Hobo loses the most ELO from match 5 of the day (−211 ELO, win rate 46%). Things go best in match 1 of the day (+71 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +71 ELO. Got weaker: ADR −4.4, ELO −50. Unchanged in recent months: K/R at 0.75, Headshots at 58%, Win rate at 52%. Last 30 days: 3 matches, win rate 67%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.