Hobbit_HUN

HU
21 matches tracked
Last updated:

How does Hobbit_HUN play?

Rating 1.19 K/R 0.84 ADR 88.0 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 4
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 21 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 33% good 1.10 to 1.29 19% normal 0.90 to 1.09 14% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average. More 4Ks and aces per 100 rounds than the level 4 average. More 1v1 and 1v2 wins than the level 4 average.
AWPerMulti-killsClutcher
better than most on level 4 about average weaker than most

Compared with 760 players on level 4, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

Hobbit_HUN gets the first kill in 14 of 100 rounds. 4 percentage points above the level 4 average (10%).

Rounds with first kill 14%+4 pp better than 94%
Opening duels won 55%+6 pp better than 93%

Clutch

Strength
Last one alive

Hobbit_HUN wins 33 of 100 1v2s. 11 percentage points above the level 4 average (22%).

Clutch 1v1 won 44%+5 pp better than 84%
Clutch 1v2 won 33%+11 pp better than 98%
Clutch kills per match 2.4+0.8 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.17 kills per death. 0.21 above the level 4 average (0.96).

Headshot rate 39%−4 pp better than 29%
AWP share of kills 43%+32 pp better than 99%
K/D 1.17+0.21 better than 99%
Pistol kills per match 2.5
Knife kills 1 in 21 matches

Impact

Strength
Damage and big rounds

Hobbit_HUN gets exactly 3 kills in 5.8 of 100 rounds. 2.2 percentage points above the level 4 average (3.6%).

2K rounds 15.5%+2.8 pp better than 98%
3K rounds 5.8%+2.2 pp better than 99%
MVPs per match 2.7+0.6 better than 97%
4Ks and aces 5x 4K, 2 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

40 of 100 nades by Hobbit_HUN deal damage or blind an enemy. 6 percentage points above the level 4 average (34%).

Utility hit rate 40%+6 pp better than 85%
Utility damage per round 2.6−1.2 better than 24%
Enemies flashed per round 0.240.00 on par
Deaths per round 72%−1 pp better than 73%

Progress

One value per month, dashed line is the level 4 average
Whether Hobbit_HUN is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 21 matches, all from the last 3 months.

Kills per round (K/R)

0.83
AugSepOct

Patterns

Soon this shows where Hobbit_HUN loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 8 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Mirage
  2. Highest rating in a match: 2.01 · Dust 2
  3. Most kills in a match: 27 · Mirage

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 28
38% -
0.92 -
94.4 -
1.37-
58% of 36 duels -
43% of 7 situations -
Mirage4
25% -
0.79 -
85.4 -
1.05-
59% of 22 duels -
67% of 6 situations -
Nuke3
33% -
0.67 -
69.2 -
0.91-
36% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Hobbit_HUN plays

Across 21 matches Hobbit_HUN averages K/R 0.84, ADR 88.0 and a rating of 1.19. Biggest strength: Rating at 1.19, better than 99% of level 4 players. Most room to improve: Utility damage per round at 2.6, better than only 24% of level 4 players. Averages 18.0 kills per match with 39% headshots. In 13 of 21 matches the rating was 1.10 or higher (62%), in 5 it was below 0.90. In 21 matches with detailed stats: 5 4Ks and 2 aces. Last 30 days: 4 matches, win rate 50%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.