Hittyyy

United Kingdom
233 matches tracked 50 matches in 30 days
Last updated:

How does Hittyyy play?

Rating 0.99 K/R 0.71 ADR 76.5 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 233 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 29%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average.
Multi-killsEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 47%−3 pp · Ø 50% better than 26%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (46%).

Headshot rate 43%−3 pp · Ø 46% better than 34%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 0.96−0.04 · Ø 1.00 better than 38%
Pistol kills per match 2.6
Knife kills 6 in 233 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so slightly below the average (13.1%).

2K rounds 12.2%−0.9 pp · Ø 13.1% better than 26%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 40x 4K, 5 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 74%
Enemies flashed per round 0.31+0.04 · Ø 0.27 better than 64%
Deaths per round 74%+2 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 76.7, ELO at 1,418
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.72 (at the start 0.71). Right on the average (0.72).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −34 ELO
22 matches · 59% win rate
On Mirage −31 ELO
55 matches · 42% win rate
Between 12:00 and 18:00 −72 ELO, win rate 32%
On Saturdays +41 ELO, win rate 38%

Hittyyy loses the most ELO on Nuke: −34 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 39 · Nuke
  3. Highest rating in a match: 2.23 · Dust 2

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
43% better than 24%
0.72 right on the average
75.5 better than 27%
0.99 better than 47%
45% of 389 duels better than 22%
29% of 51 situations better than 27%
Mirage55
42% better than 22%
0.72 right on the average
74.5 better than 27%
0.99 better than 48%
50% of 274 duels right on the average
42% of 33 situations better than 63%
Inferno43
51% better than 47%
0.71 right on the average
80.6 better than 62%
0.97 better than 43%
49% of 259 duels better than 43%
36% of 14 situations better than 46%
Anubis23
70% better than 97%
0.72 better than 55%
77.9 better than 45%
1.00 better than 55%
51% of 92 duels better than 55%
33% of 18 situations better than 38%
Nuke22
59% better than 59%
0.72 better than 39%
76.4 better than 29%
1.05 better than 57%
46% of 126 duels better than 22%
38% of 13 situations right on the average
Cache12
42% -
0.65 -
73.9 -
0.91-
47% of 58 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hittyyy plays

Across 233 matches Hittyyy averages K/R 0.71, ADR 76.5 and a rating of 0.99. Biggest strength: Rounds with first kill at 12%, better than 79% of level 7 players. Averages 15.3 kills per match with 43% headshots. The strongest map is Anubis with a 70% win rate in 23 matches. In 78 of 233 matches the rating was 1.10 or higher (33%), in 99 it was below 0.90. In 153 matches with detailed stats: 40 4Ks and 5 aces. Best month by rating: October 2026 at 1.17. Hittyyy loses the most ELO on Nuke (−34 ELO, win rate 59%). Things go best on Inferno (+159 ELO, win rate 51%). Match no. 4 of the day goes best: 56% win rate, +61 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 76.7, ELO at 1,418. Last 30 days: 50 matches, win rate 56%, net ELO +163.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.