Hisayuki

Norway
236 matches tracked 57 matches in 30 days
Last updated:

How does Hisayuki play?

Rating 0.99 (from 172 matches) K/R 0.70 ADR 76.6 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 172 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Weakness
The first duels of the round

Hisayuki gets the first kill in 7 of 100 rounds. 4 percentage points below the level 10 average (11%).

Rounds with first kill 7%−4 pp better than 7%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive

Averages 1.8 kills per match as the last one alive. 0.2 above the level 10 average (1.6).

Clutch 1v1 won 37%−3 pp better than 42%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.00 kills per death. 0.04 below the level 10 average (1.04).

Headshot rate 51%0 pp on par
AWP share of kills 0%−11 pp better than 2%
K/D 1.00−0.04 better than 34%
Pistol kills per match 2.8
Knife kills 1 in 236 matches

Impact

Weakness
Damage and big rounds

Hisayuki gets exactly 3 kills in 3.2 of 100 rounds. 0.9 percentage points below the level 10 average (4.1%).

2K rounds 13.1%−0.3 pp better than 38%
3K rounds 3.2%−0.9 pp better than 14%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 26x 4K, 2 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 5.7 utility damage per round from HEs and mollies. 1.6 above the level 10 average (4.1).

Utility hit rate 32%−3 pp better than 30%
Utility damage per round 5.7+1.6 better than 84%
Enemies flashed per round 0.33+0.03 better than 61%
Deaths per round 70%−1 pp better than 67%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Rating +0.18, Win rate +10 pp
= Stayed the same
K/R at 0.70, ADR at 76.6, Headshots at 51%
▼ Got worse
ELO −380

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.70 (at the start 0.69). 0.04 below the level 10 average (0.74).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −65 ELO
27 matches · 48% win rate
On Inferno −52 ELO
45 matches · 53% win rate
Between 12:00 and 18:00 −130 ELO, win rate 41%

Hisayuki loses the most ELO on Anubis: −65 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Dust 2
  2. Most kills in a match: 34 · Inferno
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
48% better than 35%
0.68 better than 20%
74.4 better than 18%
1.00 better than 38%
41% of 181 duels better than 6%
42% of 43 situations better than 61%
Dust 257
58% better than 70%
0.70 better than 29%
75.1 better than 20%
0.97 better than 26%
38% of 191 duels better than 3%
34% of 29 situations better than 40%
Inferno45
53% on par
0.71 better than 29%
77.1 better than 20%
1.10 better than 62%
51% of 104 duels better than 45%
45% of 38 situations better than 69%
Ancient35
54% better than 53%
0.70 better than 26%
80.2 better than 43%
0.96 better than 22%
56% of 131 duels better than 75%
31% of 13 situations better than 31%
Anubis27
48% better than 33%
0.69 better than 23%
80.0 better than 45%
0.90 better than 9%
54% of 91 duels better than 61%
42% of 12 situations better than 59%
Nuke4
25% -
0.73 -
73.3 -
0.79-
80% of 10 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hisayuki plays

Across 236 matches Hisayuki averages K/R 0.70 and ADR 76.6; the rating across the 172 rated matches is 0.99. Biggest strength: Utility damage per round at 5.7, better than 84% of level 10 players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 players. Averages 15.3 kills per match with 51% headshots. The strongest map is Dust 2 with a 58% win rate in 57 matches. In 56 of 172 matches the rating was 1.10 or higher (33%), in 67 it was below 0.90. In 169 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: September 2026 at 1.03. Hisayuki loses the most ELO on Anubis (−65 ELO, win rate 48%). Things go best on Dust 2 (+36 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +9 ELO. Improved over the last three months: Rating +0.18, Win rate +10 pp. Got weaker: ELO −380. Unchanged in recent months: K/R at 0.70, ADR at 76.6, Headshots at 51%. Last 30 days: 57 matches, win rate 56%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.