Hieat

RS
On FACEIT since 2020 233 matches tracked 229 matches in 30 days
ELO ▲ 1,500
3,030
30-day peak: 3,057
Rank EU ▲ 992 places
#6,806 #130 in RS
30 days · before #7,798 · best #6,806
Last updated:

How does Hieat play?

Rating 1.35 K/R 0.93 ADR 96.7 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 10
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.55 ConsistencyShare of matches with at least a normal rating (0.90 and up). 84%
Rating spread from 233 matches
outstanding 1.80 and up 20% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 5% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
AWPerMulti-killsClutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 15%+4 pp better than 95%
Opening duels won 60%+9 pp better than 96%

Clutch

Strength
Last one alive
Clutch 1v1 won 40%0 pp level
Clutch 1v2 won 34%+13 pp better than 97%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 42%
AWP share of kills 24%+13 pp better than 91%
K/D 1.41+0.37 better than 99%
Pistol kills per match 2.9
Knife kills 11 in 233 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 17.0%+3.6 pp better than 98%
Rounds with 3K 6.3%+2.2 pp better than 97%
MVPs per match 3.3+0.9 better than 99%
4Ks and aces 108x 4K, 8 aces in 229 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.6+0.5 better than 64%
Enemies flashed per round 0.300.00 level
Rounds with a death 66%−5 pp better than 95%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.80
DecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 1.20.

Patterns

From the last 233 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −77 ELO
24 matches · 58% wins
On Mirage −58 ELO
76 matches · 71% wins
Between 12:00 and 18:00 −23 ELO, win rate 58%
On Sundays −72 ELO, win rate 48%

Hieat loses the most ELO on Ancient: −77 ELO, 58% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Longest win streak: 15 wins in a row · Dust 2
  3. Highest rating in a match: 3.45 · Mirage

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
71% better than 97%
0.95 better than 98%
96.5 better than 96%
1.36 better than 99%
58% of 416 duels better than 83%
33% of 51 situations better than 34%
Dust 269
59% better than 74%
0.99 better than 99%
103.1 better than 99%
1.43 better than 99%
63% of 389 duels better than 94%
40% of 45 situations better than 57%
Anubis28
64% better than 83%
0.95 better than 99%
98.4 better than 99%
1.37 better than 99%
57% of 144 duels better than 77%
55% of 20 situations better than 86%
Ancient24
58% better than 66%
0.86 better than 92%
86.9 better than 75%
1.22 better than 94%
60% of 123 duels better than 90%
33% of 18 situations better than 37%
Inferno20
55% better than 53%
0.89 better than 89%
94.8 better than 90%
1.34 better than 95%
57% of 91 duels better than 69%
46% of 13 situations better than 70%
Nuke11
73% -
0.87 -
91.4 -
1.24-
55% of 75 duels -
50% of 8 situations -
Cache5
60% -
0.67 -
70.2 -
0.99-
52% of 23 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hieat plays

Across 233 matches Hieat averages K/R 0.93, ADR 96.7 and a rating of 1.35. Biggest strength: Rating at 1.35. That is better than 99% of players on level 10. On average 19.9 kills per match, 49% of them headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 152 of 233 matches the rating was 1.10 or higher (65%), in 37 it was below 0.90. In 229 matches with detailed stats: 108 4Ks and 8 aces. Best month by rating: September 2026 at 1.77. Hieat loses the most ELO on Ancient (−77 ELO, win rate 58%). Things go best on Dust 2 (+60 ELO, win rate 59%). Last 30 days: 229 matches, win rate 64%, ELO balance +2.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.