Hezz

AR
153 matches tracked 29 matches in 30 days
ELO ▲ 13
2,669
30-day peak: 2,690
Rank SA ▲ 1 place
#584
AR #87 in AR
30 days · prev. #585 · best #576
Last updated:

How does Hezz play?

Rating 1.04 (from 105 matches) K/R 0.76 ADR 84.6 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 105 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 72%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 11%
Clutch 1v2 won 25%+5 pp · Ø 20% better than 74%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.06+0.03 · Ø 1.03 better than 54%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 36%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 54%
MVPs per match 2.7+0.4 · Ø 2.3 better than 82%
4Ks and aces 14x 4K, 3 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.31).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 22%
Enemies flashed per round 0.56+0.25 · Ø 0.31 better than 96%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.75, ADR at 85.3
▼ Got worse
Rating −0.06, Win rate −5 pp, ELO −323

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −106 ELO
68 matches · 44% win rate
On Thursdays −6 ELO, win rate 46%

Hezz loses the most ELO on Mirage: −106 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.07 · Nuke
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
44% better than 20%
0.73 better than 42%
83.1 better than 59%
0.96 better than 23%
52% of 227 duels right on the average
32% of 22 situations better than 31%
Dust 240
53% right on the average
0.75 right on the average
84.3 better than 65%
1.06 better than 53%
54% of 130 duels better than 63%
44% of 9 situations better than 67%
Ancient16
38% better than 8%
0.75 right on the average
84.2 better than 60%
0.87-
52% of 42 duels right on the average
20% of 5 situations better than 12%
Nuke14
71% -
0.84 -
90.3 -
1.23-
62% of 50 duels -
20% of 5 situations -
Cache8
75% -
0.83 -
90.6 -
1.18-
61% of 41 duels -
25% of 4 situations -
Inferno7
71% -
0.79 -
83.8 -
1.22-
56% of 25 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hezz plays

Across 153 matches Hezz averages K/R 0.76 and ADR 84.6; the rating across the 105 rated matches is 1.04. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 48% headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 48 of 105 matches the rating was 1.10 or higher (46%), in 38 it was below 0.90. In 87 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: June 2026 at 1.11. Hezz loses the most ELO on Mirage (−106 ELO, win rate 44%). Things go best in match 2 of the day (+105 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +105 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Rating −0.06, Win rate −5 pp, ELO −323. Unchanged in recent months: K/R at 0.75, ADR at 85.3. Last 30 days: 29 matches, win rate 52%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.