Henfizera

Brazil
106 matches tracked
ELO
1,994
Peak across the last 106 matches: 2,121
Rank SA ▼ 566 places
#6,697
30 days · prev. #6,131 · best #6,131
Last updated:

How does Henfizera play?

Rating 1.01 K/R 0.71 ADR 80.3 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 106 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 26% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 22%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so right on the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 6%−4 pp · Ø 10% better than 37%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 3.1
Knife kills 1 in 106 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 32%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 37%
MVPs per match 2.0−0.3 · Ø 2.3 better than 20%
4Ks and aces 9x 4K, 0 aces in 67 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.28).

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 75%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 78%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +85
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.08, ADR −4.8, Headshots −6 pp, Win rate −14 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.69 (at the start 0.78). Slightly below the average (0.73).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Saturdays −24 ELO, win rate 32%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Dust 2
  2. Longest win streak: 5 wins in a row · Cache
  3. Most kills in a match: 32 · Anubis

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
56% better than 68%
0.74 better than 55%
80.9 better than 53%
1.07 better than 69%
53% of 133 duels better than 63%
38% of 32 situations right on the average
Dust 227
44% better than 27%
0.68 better than 25%
76.6 better than 32%
0.95 better than 27%
52% of 114 duels better than 60%
29% of 17 situations better than 27%
Cache11
36% -
0.74 -
83.5 -
1.03-
45% of 42 duels -
0% of 3 situations -
Ancient8
63% -
0.72 -
82.8 -
1.01-
54% of 35 duels -
67% of 3 situations -
Inferno8
50% -
0.68 -
78.1 -
0.96-
56% of 43 duels -
0% of 1 situations -
Anubis6
83% -
0.78 -
89.1 -
1.06-
61% of 38 duels -
40% of 5 situations -
Vertigo4
25% -
0.61 -
82.0 -
0.81-
35% of 17 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Henfizera plays

Across 106 matches Henfizera averages K/R 0.71, ADR 80.3 and a rating of 1.01. Biggest strength: Headshot rate at 53%, better than 77% of level 9 players. Most room to improve: Clutch 1v1 won at 33%, better than only 25% of level 9 players. Averages 15.6 kills per match with 53% headshots. The strongest map is Mirage with a 56% win rate in 41 matches. In 42 of 106 matches the rating was 1.10 or higher (40%), in 44 it was below 0.90. In 67 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 1.07. Things go best in match 2 of the day (+56 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +56 ELO. Improved over the last three months: ELO +85. Got weaker: K/R −0.09, Rating −0.08, ADR −4.8, Headshots −6 pp, Win rate −14 pp. Last 30 days: 6 matches, win rate 50%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.