HellPaix

Turkey
On FACEIT since 2015 168 matches tracked 61 matches in 30 days
Last updated:

How does HellPaix play?

Rating 1.10 K/R 0.80 ADR 84.8 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 168 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 31%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 39%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (52%).

Headshot rate 61%+9 pp · Ø 52% better than 93%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 3.2
Knife kills 1 in 168 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 73%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 60%
MVPs per match 2.5+0.2 · Ø 2.3 better than 61%
4Ks and aces 27x 4K, 4 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.32).

Utility hit rate 41%+7 pp · Ø 34% better than 91%
Utility damage per round 4.3+0.3 · Ø 4.0 better than 62%
Enemies flashed per round 0.61+0.29 · Ø 0.32 better than 98%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +4 pp, ELO +185
= Stayed the same
ADR at 84.5
▼ Got worse
K/R −0.04, Rating −0.06, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.79 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −78 ELO
58 matches · 57% win rate
On Dust 2 −7 ELO
44 matches · 52% win rate
Between 0:00 and 6:00 +158 ELO, win rate 52%
On Wednesdays ±0 ELO, win rate 40%

HellPaix loses the most ELO on Mirage: −78 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Cache
  2. Highest rating in a match: 2.22 · Cache
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
57% better than 67%
0.77 better than 57%
84.5 better than 63%
1.05 better than 48%
48% of 279 duels better than 25%
32% of 31 situations better than 30%
Dust 244
52% better than 44%
0.77 better than 58%
81.4 better than 48%
1.06 right on the average
44% of 213 duels better than 12%
40% of 30 situations better than 55%
Inferno31
61% better than 64%
0.85 better than 76%
87.5 better than 61%
1.20 better than 73%
53% of 108 duels better than 39%
29% of 17 situations better than 26%
Cache21
71% better than 88%
0.89 better than 85%
94.2 better than 84%
1.25 better than 82%
57% of 113 duels better than 64%
50% of 8 situations better than 75%
Nuke9
56% -
0.74 -
78.5 -
0.99-
64% of 47 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HellPaix plays

Across 168 matches HellPaix averages K/R 0.80, ADR 84.8 and a rating of 1.10. Biggest strength: Headshot rate at 61%, better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 17.7 kills per match with 61% headshots. The strongest map is Cache with a 71% win rate in 21 matches. In 79 of 168 matches the rating was 1.10 or higher (47%), in 48 it was below 0.90. In 126 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: October 2026 at 1.16. HellPaix loses the most ELO on Mirage (−78 ELO, win rate 57%). Things go best on Cache (+105 ELO, win rate 71%). Match no. 3 of the day goes best: 67% win rate, +63 ELO. Improved over the last three months: Win rate +4 pp, ELO +185. Got weaker: K/R −0.04, Rating −0.06, Headshots −2 pp. Unchanged in recent months: ADR at 84.5. Last 30 days: 61 matches, win rate 59%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.