HejkaLenka67

SL
On FACEIT since 2018 174 matches tracked 18 matches in 30 days
Last updated:

How does HejkaLenka67 play?

Rating 0.97 K/R 0.68 ADR 76.2 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 174 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 43%−7 pp · Ø 50% better than 3%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 97%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 89%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.97−0.03 · Ø 1.00 better than 24%
Pistol kills per match 2.6
Knife kills 2 in 174 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 15%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 16%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 32x 4K, 2 aces in 166 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 75%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 78%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether HejkaLenka67 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 174 matches, all from the last 3 months.

Kills per round (K/R)

0.64
AugSepOct

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −62 ELO
32 matches · 50% win rate
On Ancient −29 ELO
29 matches · 41% win rate
On Saturdays −47 ELO, win rate 47%

HejkaLenka67 loses the most ELO on Dust 2: −62 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Nuke
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
59% better than 77%
0.66 better than 15%
74.3 better than 18%
0.93 better than 17%
39% of 278 duels better than 3%
24% of 25 situations better than 13%
Dust 232
50% better than 42%
0.64 better than 9%
69.1 better than 5%
0.92 better than 14%
36% of 137 duels better than 1%
31% of 16 situations better than 32%
Ancient29
41% better than 17%
0.69 better than 22%
80.1 better than 41%
0.97 better than 26%
47% of 108 duels better than 25%
38% of 13 situations right on the average
Nuke29
69% better than 92%
0.74 better than 41%
80.9 better than 48%
1.06 better than 53%
51% of 138 duels better than 44%
19% of 16 situations better than 8%
Inferno16
50% better than 32%
0.66 better than 11%
78.1 better than 29%
0.99 better than 25%
55% of 56 duels better than 63%
20% of 10 situations better than 12%
Cache5
60% -
0.88 -
85.2 -
1.29-
60% of 15 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HejkaLenka67 plays

Across 174 matches HejkaLenka67 averages K/R 0.68, ADR 76.2 and a rating of 0.97. Biggest strength: Headshot rate at 58%, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 43%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 58% headshots. The strongest map is Nuke with a 69% win rate in 29 matches. In 57 of 174 matches the rating was 1.10 or higher (33%), in 77 it was below 0.90. In 166 matches with detailed stats: 32 4Ks and 2 aces. HejkaLenka67 loses the most ELO on Dust 2 (−62 ELO, win rate 50%). Things go best on Nuke (+146 ELO, win rate 69%). Match no. 3 of the day goes best: 65% win rate, −6 ELO. Last 30 days: 18 matches, win rate 61%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.