Heineken_Ren

CA
107 matches tracked 11 matches in 30 days
ELO
2,014
Peak across the last 100 matches: 2,215
Rank NA ▼ 879 places
#7,424
CA #928 in CA
30 days · prev. #6,545 · best #6,545
Last updated:

How does Heineken_Ren play?

Rating 1.21 (from 55 matches) K/R 0.80 ADR 84.2 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 55 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 35% good 1.10 to 1.29 22% normal 0.90 to 1.09 15% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 60%+9 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

36% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 36%+15 pp · Ø 21% better than 99%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Strength
Where do the kills come from?

1.16 K/D and so clearly above the average (1.02).

Headshot rate 55%+5 pp · Ø 50% better than 80%
AWP share of kills 19%+8 pp · Ø 11% better than 85%
K/D 1.16+0.14 · Ø 1.02 better than 87%
Pistol kills per match 2.3
Knife kills 3 in 100 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 71%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 95%
MVPs per match 2.5+0.2 · Ø 2.3 better than 74%
4Ks and aces 18x 4K, 1 ace in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 66%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 63%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Heineken_Ren is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 53 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.86
JanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.90.

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −38 ELO
27 matches · 41% win rate
In match 2 of the day −33 ELO
21 matches · 38% win rate
On Inferno −6 ELO
20 matches · 60% win rate

Heineken_Ren loses the most ELO on Dust 2: −38 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Inferno
  2. Highest rating in a match: 2.41 · Inferno
  3. Longest win streak: 3 wins in a row · Nuke

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
41% better than 16%
0.72 better than 41%
78.5 better than 39%
1.12-
52% of 71 duels better than 56%
33% of 6 situations better than 36%
Mirage21
67% better than 94%
0.77 better than 67%
81.8 better than 59%
1.06-
44% of 52 duels better than 15%
50% of 4 situations better than 81%
Inferno20
60% better than 70%
0.93 better than 98%
93.4 better than 91%
1.39-
73% of 78 duels better than 99%
38% of 8 situations better than 54%
Ancient15
33% better than 6%
0.89 better than 96%
89.6 better than 88%
1.31-
67% of 54 duels better than 99%
56% of 9 situations better than 87%
Anubis7
29% -
0.84 -
90.8 -
1.22-
67% of 30 duels -
0% of 4 situations -
Cache4
25% -
0.79 -
81.9 -
1.02-
33% of 12 duels -
-
Overpass3
0% -
0.64 -
67.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Heineken_Ren plays

Across 100 matches Heineken_Ren averages K/R 0.80 and ADR 84.2; the rating across the 55 rated matches is 1.21. Biggest strength: Opening duels won at 60%, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 55% headshots. The strongest map is Mirage with a 67% win rate in 21 matches. In 34 of 55 matches the rating was 1.10 or higher (62%), in 13 it was below 0.90. In 53 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: August 2026 at 1.21. Heineken_Ren loses the most ELO on Dust 2 (−38 ELO, win rate 41%). Things go best on Mirage (+22 ELO, win rate 67%). Last 30 days: 11 matches, win rate 45%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.