Hecle

Germany
96 matches tracked
Last updated:

How does Hecle play?

Rating 0.71 (from 61 matches) K/R 0.53 ADR 60.4 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.71
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 21%
Rating distribution from 61 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 0% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 62%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (3 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 3% no comparison
Opening duels won 25% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.0 no comparison

Weapons and aim

Average
Where do the kills come from?

0.72 K/D and so well below the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 59%
AWP share of kills 11% no comparison
K/D 0.72−0.30 · Ø 1.02 better than 1%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

1.3 MVPs per match and so well below the average (2.3).

2K rounds 4.8% no comparison
3K rounds 1.6% no comparison
MVPs per match 1.3−1.0 · Ø 2.3 better than 1%
4Ks and aces 0x 4K, 0 aces in 3 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 24% no comparison
Utility damage per round 2.5 no comparison
Enemies flashed per round 0.13 no comparison
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Hecle is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 5 matches from the last 3 months and 91 before.

Kills per round (K/R)

0.41
MayJunJulAugSepOct

Best month: May 2026 with 0.60.

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −33 ELO
40 matches · 53% win rate

Hecle loses the most ELO in match 1 of the day: −33 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.59 · Mirage
  2. Longest win streak: 5 wins in a row · Overpass
  3. Most kills in a match: 24 · Ancient

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient33
45% better than 27%
0.57 better than 1%
61.7 better than 1%
0.69 better than 1%
33% of 55 duels better than 1%
18% of 11 situations better than 9%
Cache17
65% -
0.49 -
56.4 -
0.72-
49% of 63 duels -
75% of 4 situations -
Anubis16
44% better than 24%
0.50 better than 1%
61.0 better than 1%
0.67-
38% of 40 duels better than 4%
0% of 1 situations better than 1%
Mirage16
75% better than 99%
0.51 better than 1%
59.5 better than 1%
0.75-
41% of 22 duels better than 7%
0% of 5 situations better than 1%
Overpass6
100% -
0.62 -
62.6 -
0.90-
35% of 17 duels -
-
Inferno4
75% -
0.56 -
65.7 -
0.84-
57% of 7 duels -
-
Dust 23
67% -
0.39 -
47.9 -
0.58-
40% of 5 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hecle plays

Across 96 matches Hecle averages K/R 0.53 and ADR 60.4; the rating across the 61 rated matches is 0.71. Most room to improve: Rating at 0.71, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 11.2 kills per match with 51% headshots. The strongest map is Mirage with a 75% win rate in 16 matches. In 3 of 61 matches the rating was 1.10 or higher (5%), in 48 it was below 0.90. Best month by rating: July 2026 at 0.74. Hecle loses the most ELO in match 1 of the day (−33 ELO, win rate 53%). Things go best in match 2 of the day (+15 ELO, win rate 69%). Match no. 2 of the day goes best: 69% win rate, +15 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.