Haxida

HU
22 matches tracked 22 matches in 30 days
Last updated:

How does Haxida play?

Rating 1.30 K/R 0.92 ADR 92.4 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 7
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.49 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 22 matches
outstanding 1.80 and up 23% strong 1.30 to 1.79 23% good 1.10 to 1.29 9% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. More damage per round than the level 7 average.
ClutcherMulti-killsDamage
better than most on level 7 about average weaker than most

Compared with 1,203 players on level 7, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Haxida gets the first kill in 9 of 100 rounds. 1 percentage point below the level 7 average (10%).

Rounds with first kill 9%−1 pp better than 36%
Opening duels won 51%+1 pp better than 61%

Clutch

Strength
Last one alive

Averages 3.4 kills per match as the last one alive. 1.7 above the level 7 average (1.7).

Clutch 1v1 won 33%−6 pp better than 26%
Clutch 1v2 won 26%+5 pp better than 78%
Clutch kills per match 3.4+1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.38 kills per death. 0.38 above the level 7 average (1.00).

Headshot rate 44%−2 pp better than 37%
AWP share of kills 14%+3 pp better than 71%
K/D 1.38+0.38 better than 99%
Pistol kills per match 3.3
Knife kills 1 in 22 matches

Impact

Strength
Damage and big rounds

Averages 3.1 round MVPs per match. 0.8 above the level 7 average (2.3).

2K rounds 18.3%+5.1 pp better than 99%
3K rounds 5.2%+1.3 pp better than 93%
MVPs per match 3.1+0.8 better than 99%
4Ks and aces 6x 4K, 2 aces in 22 matches

Utility and deaths

Strength
Nades, flashes and deaths

Haxida dies in 67 of 100 rounds. 5 percentage points below the level 7 average (72%). Lower is better.

Utility hit rate 42%+7 pp better than 89%
Utility damage per round 5.8+1.6 better than 84%
Enemies flashed per round 0.19−0.08 better than 31%
Deaths per round 67%−5 pp better than 97%

Patterns

Soon this shows where Haxida loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 5 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Nuke
  2. Most kills in a match: 37 · Mirage

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage5
40% -
1.08 -
103.1 -
1.58-
38% of 13 duels -
38% of 8 situations -
Anubis4
50% -
0.90 -
85.6 -
1.22-
50% of 14 duels -
67% of 3 situations -
Nuke4
75% -
0.87 -
91.4 -
1.29-
50% of 24 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Haxida plays

Across 22 matches Haxida averages K/R 0.92, ADR 92.4 and a rating of 1.30. Biggest strength: Rating at 1.30, better than 99% of level 7 players. Averages 21.6 kills per match with 44% headshots. In 12 of 22 matches the rating was 1.10 or higher (55%), in 5 it was below 0.90. In 22 matches with detailed stats: 6 4Ks and 2 aces. Last 30 days: 22 matches, win rate 55%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.