Hawkki-
How does Hawkki- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).
Compared with 1,182 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (50%).
Clutch
Average32% of 1v1s won and so clearly below the average (37%).
Weapons and aim
Average44% headshots and so slightly below the average (46%).
Impact
AverageExactly 3 kills in 4.0% of rounds and so just above the average (3.9%).
Utility and deaths
Average0.73 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 7 averageAug 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.70 (at the start 0.79). Just below the average (0.72).
Rating, 1.00 is an average match
Damage per round (ADR)
Last 3 months: 80.5 (at the start 85.6). Just above the average (79.2).
Share of headshot kills
Last 3 months: 41% (at the start 49%). Clearly below the average (46%).
Matches won (win rate)
Last 3 months: 43% (at the start 33%). Well below the average (51%).
Last 3 months: 1,539 (at the start 1,192).
Rounds with first kill
1v1 clutches won
Patterns
From the last 70 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.76 · Dust 2
- Longest win streak: 3 wins in a row · Cache
- Most kills in a match: 31 · Nuke
Maps in detail
from the last 70 matchesCompared with players on the same level who have at least 15 matches on the map.
How Hawkki- plays
Across 70 matches Hawkki- averages K/R 0.73 and ADR 82.0; the rating across the 49 rated matches is 0.95. Biggest strength: Utility damage per round at 7.9, better than 97% of level 7 players. Most room to improve: Clutch 1v1 won at 32%, better than only 21% of level 7 players. Averages 16.3 kills per match with 44% headshots. The strongest map is Mirage with a 60% win rate in 15 matches. In 11 of 49 matches the rating was 1.10 or higher (22%), in 19 it was below 0.90. In 49 matches with detailed stats: 5 4Ks and 1 ace. Improved over the last three months: Win rate +10 pp, ELO +347. Got weaker: K/R −0.09, ADR −5.1, Headshots −8 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.