HariXtasy

Germany
On FACEIT since 2015 156 matches tracked 85 matches in 30 days
Last updated:

How does HariXtasy play?

Rating 0.99 K/R 0.72 ADR 78.3 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 156 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 4 average.
Headshots
better than most on level 4 about average weaker than most
Level 4

Compared with 684 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (9%).

Rounds with first kill 7%−2 pp · Ø 9% better than 14%
Opening duels won 52%+3 pp · Ø 49% better than 80%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 68%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 50%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 78%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so well above the average (43%).

Headshot rate 50%+7 pp · Ø 43% better than 88%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.99+0.05 · Ø 0.94 better than 72%
Pistol kills per match 2.2
Knife kills 1 in 156 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so clearly above the average (12.5%).

2K rounds 13.6%+1.1 pp · Ø 12.5% better than 77%
3K rounds 3.5%0.0 pp · Ø 3.5% right on the average
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 24x 4K, 2 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 76%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 43%
Enemies flashed per round 0.17−0.06 · Ø 0.23 better than 33%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 4 average
Whether HariXtasy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 156 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Best month: August 2026 with 0.79.

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −42 ELO
30 matches · 43% win rate
Between 12:00 and 18:00 +47 ELO, win rate 39%
On Tuesdays −20 ELO, win rate 46%

HariXtasy loses the most ELO in match 1 of the day: −42 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.10 · Mirage
  3. Most kills in a match: 39 · Anubis

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
39% better than 15%
0.69 better than 46%
77.7 better than 53%
0.93 better than 39%
49% of 166 duels right on the average
35% of 37 situations better than 46%
Anubis41
54% better than 68%
0.72 better than 61%
78.2 better than 51%
0.99 better than 62%
50% of 135 duels better than 59%
43% of 35 situations better than 62%
Dust 219
53% better than 64%
0.73 better than 68%
78.0 better than 54%
1.08 better than 86%
57% of 53 duels better than 89%
44% of 18 situations better than 74%
Cache15
67% -
0.70 -
74.6 -
1.00-
49% of 51 duels -
36% of 11 situations -
Nuke15
73% better than 94%
0.72 better than 55%
77.1 better than 45%
0.96 better than 46%
61% of 36 duels better than 96%
33% of 6 situations better than 41%
Ancient13
62% -
0.85 -
88.2 -
1.17-
60% of 40 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HariXtasy plays

Across 156 matches HariXtasy averages K/R 0.72, ADR 78.3 and a rating of 0.99. Biggest strength: Headshot rate at 50%, better than 88% of level 4 players. Most room to improve: Rounds with first kill at 7%, better than only 14% of level 4 players. Averages 16.3 kills per match with 50% headshots. The strongest map is Nuke with a 73% win rate in 15 matches. In 51 of 156 matches the rating was 1.10 or higher (33%), in 58 it was below 0.90. In 156 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: August 2026 at 1.08. HariXtasy loses the most ELO in match 1 of the day (−42 ELO, win rate 43%). Things go best on Mirage (+50 ELO, win rate 39%). Last 30 days: 85 matches, win rate 53%, net ELO +155.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.