Harfiu

Czech Republic
64 matches tracked 21 matches in 30 days
Last updated:

How does Harfiu play?

Rating 1.00 (from 40 matches) K/R 0.69 ADR 77.8 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62% on level 5
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 40 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average.
AWPer
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 46%−3 pp better than 24%

Clutch

Average
Last one alive
Clutch 1v1 won 47%+8 pp better than 89%
Clutch 1v2 won 19%−2 pp better than 41%
Clutch kills per match 1.8+0.2 better than 70%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−4 pp better than 26%
AWP share of kills 26%+15 pp better than 94%
K/D 0.92−0.05 better than 32%
Pistol kills per match 2.5
Knife kills 3 in 64 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%0.0 pp level
Rounds with 3K 4.2%+0.5 pp better than 76%
MVPs per match 1.8−0.3 better than 18%
4Ks and aces 7x 4K, 1 ace in 58 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 65%
Utility damage per round 4.5+0.6 better than 65%
Enemies flashed per round 0.38+0.13 better than 82%
Rounds with a death 75%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.72.

Patterns

From the last 64 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −26 ELO
20 matches · 40% wins

Harfiu loses the most ELO in match 1 of the day: −26 ELO, 40% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.62 · Nuke
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
35% better than 9%
0.72 better than 56%
78.0 better than 49%
0.96-
45% of 74 duels better than 27%
20% of 5 situations better than 10%
Dust 210
60% -
0.68 -
76.6 -
0.88-
58% of 55 duels -
38% of 8 situations -
Nuke9
56% -
0.87 -
92.2 -
1.37-
51% of 35 duels -
56% of 9 situations -
Ancient8
50% -
0.62 -
71.2 -
0.96-
32% of 25 duels -
75% of 4 situations -
Anubis8
50% -
0.63 -
76.6 -
0.91-
47% of 36 duels -
25% of 4 situations -
Inferno7
57% -
0.64 -
75.4 -
-
38% of 34 duels -
100% of 1 situations -
Cache5
40% -
0.62 -
71.4 -
0.95-
37% of 38 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Harfiu plays

Across 64 matches Harfiu averages K/R 0.69 and ADR 77.8; the rating across the 40 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 47%. That is better than 89% of players on level 5. Most room to improve: Opening duels won at 46%. That is better than only 24% of players on level 5. On average 14.4 kills per match, 40% of them headshots. The strongest map is Dust 2 with a 60% win rate in 10 matches. In 14 of 40 matches the rating was 1.10 or higher (35%), in 17 it was below 0.90. In 58 matches with detailed stats: 7 4Ks and 1 aces. Best month by rating: September 2026 at 1.00. Harfiu loses the most ELO in match 1 of the day (−26 ELO, win rate 40%). Last 30 days: 21 matches, win rate 52%, ELO balance −79.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.