HardCor3_

MN
361 matches tracked 91 matches in 30 days
Last updated:

How does HardCor3_ play?

Rating 1.13 (from 278 matches) K/R 0.82 ADR 89.9 from 358 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83% on level 10
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 278 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More damage per round than the level 10 average.
Multi-killsDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−5 pp better than 31%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 31%
AWP share of kills 15%+4 pp better than 72%
K/D 1.14+0.10 better than 81%
Pistol kills per match 2.8
Knife kills 18 in 358 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.1%+1.7 pp better than 84%
Rounds with 3K 5.3%+1.2 pp better than 88%
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 73x 4K, 2 aces in 278 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 4.5+0.4 better than 61%
Enemies flashed per round 0.34+0.04 better than 64%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.82, ADR at 89.6, Headshots at 47%
▼ Got worse
Win rate −9 pp, ELO −174

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.82 (at the start 0.84).

Patterns

From the last 358 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −118 ELO
94 matches · 45% wins
On Nuke −22 ELO
48 matches · 54% wins
Between 0:00 and 6:00 −74 ELO, win rate 43%
On Sundays −35 ELO, win rate 42%

HardCor3_ loses the most ELO on Mirage: −118 ELO, 45% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.32 · Nuke
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 358 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 299
55% better than 60%
0.82 better than 83%
91.6 better than 91%
1.19 better than 89%
53% of 402 duels better than 60%
29% of 65 situations better than 25%
Mirage94
45% better than 23%
0.81 better than 78%
90.2 better than 86%
1.07 better than 62%
54% of 344 duels better than 64%
35% of 51 situations better than 40%
Nuke48
54% better than 42%
0.90 better than 92%
95.3 better than 93%
1.22 better than 88%
60% of 159 duels better than 86%
39% of 28 situations better than 51%
Ancient39
62% better than 78%
0.83 better than 86%
88.9 better than 84%
1.14 better than 83%
52% of 108 duels level
50% of 20 situations better than 78%
Anubis36
47% better than 29%
0.72 better than 38%
79.1 better than 40%
0.99 better than 32%
46% of 131 duels better than 17%
37% of 19 situations better than 45%
Inferno26
31% better than 2%
0.82 better than 78%
89.8 better than 80%
1.15 better than 76%
43% of 88 duels better than 9%
44% of 16 situations better than 66%
Cache11
18% -
0.80 -
86.2 -
1.12-
56% of 54 duels -
33% of 6 situations -
Vertigo5
60% -
0.94 -
91.6 -
1.27-
64% of 14 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HardCor3_ plays

Across 358 matches HardCor3_ averages K/R 0.82 and ADR 89.9; the rating across the 278 rated matches is 1.13. Biggest strength: Damage per round (ADR) at 89.9. That is better than 90% of players on level 10. On average 18.1 kills per match, 47% of them headshots. The strongest map is Ancient with a 62% win rate in 39 matches. In 142 of 278 matches the rating was 1.10 or higher (51%), in 71 it was below 0.90. In 278 matches with detailed stats: 73 4Ks and 2 aces. Best month by rating: September 2026 at 1.14. HardCor3_ loses the most ELO on Mirage (−118 ELO, win rate 45%). Things go best on Ancient (+50 ELO, win rate 62%). Got weaker: Win rate −9 pp, ELO −174. Unchanged in recent months: K/R at 0.82, ADR at 89.6, Headshots at 47%. Last 30 days: 91 matches, win rate 48%, ELO balance −77.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.