HaramDeags

Turkey
On FACEIT since 2020 153 matches tracked 46 matches in 30 days
ELO ▲ 428
2,548
30-day peak: 2,548
Rank SEA ▲ 548 places
#894
#979 in TR
30 days · prev. #1,442 · best #776
Last updated:

How does HaramDeags play?

Rating 1.15 (from 113 matches) K/R 0.81 ADR 85.4 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 113 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 58%+7 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 76%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 26%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 1.11+0.09 · Ø 1.02 better than 67%
Pistol kills per match 3.4
Knife kills 6 in 153 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.1%).

2K rounds 14.5%+1.3 pp · Ø 13.2% better than 70%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 2.8+0.5 · Ø 2.3 better than 87%
4Ks and aces 22x 4K, 4 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

1.1 utility damage per round and so well below the average (4.0).

Utility hit rate 30%−4 pp · Ø 34% better than 18%
Utility damage per round 1.1−2.9 · Ø 4.0 better than 1%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 80%
Deaths per round 73%+1 pp · Ø 72% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, ADR +7.7, Headshots +30 pp, Win rate +10 pp, ELO +452
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.82
AprMayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.84 (at the start 0.75). Well above the average (0.73).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −99 ELO
40 matches · 45% win rate
On Dust 2 −55 ELO
81 matches · 59% win rate
In match 2 of the day −48 ELO
42 matches · 43% win rate

HaramDeags loses the most ELO on Mirage: −99 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.07 · Dust 2
  4. Most kills in a match: 48 · Dust 2

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
59% better than 75%
0.85 better than 88%
88.3 better than 81%
1.21 better than 88%
61% of 396 duels better than 90%
46% of 56 situations better than 71%
Mirage40
45% better than 22%
0.76 better than 55%
81.8 better than 52%
1.10 better than 68%
55% of 197 duels better than 70%
53% of 17 situations better than 86%
Cache9
56% -
0.75 -
79.9 -
1.01-
43% of 42 duels -
50% of 6 situations -
Inferno9
33% -
0.73 -
79.3 -
1.02-
47% of 36 duels -
0% of 1 situations -
Nuke7
29% -
0.84 -
87.3 -
1.43-
64% of 14 duels -
33% of 3 situations -
Ancient5
60% -
0.86 -
83.9 -
1.17-
75% of 20 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HaramDeags plays

Across 153 matches HaramDeags averages K/R 0.81 and ADR 85.4; the rating across the 113 rated matches is 1.15. Biggest strength: 3K rounds at 6.1%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.1, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 47% headshots. The strongest map is Dust 2 with a 59% win rate in 81 matches. In 63 of 113 matches the rating was 1.10 or higher (56%), in 26 it was below 0.90. In 102 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: August 2026 at 1.19. HaramDeags loses the most ELO on Mirage (−99 ELO, win rate 45%). Improved over the last three months: K/R +0.09, ADR +7.7, Headshots +30 pp, Win rate +10 pp, ELO +452. Last 30 days: 46 matches, win rate 61%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.