Hank

Sweden
177 matches tracked
Last updated:

How does Hank play?

Rating 1.07 K/R 0.77 ADR 83.1 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 177 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 48%−3 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (20%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 35%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 33%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 87%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.07+0.04 · Ø 1.03 better than 57%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 62%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 23x 4K, 1 ace in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 37%
Enemies flashed per round 0.16−0.15 · Ø 0.31 better than 11%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, ELO +221
= Stayed the same
K/R at 0.77, Rating at 1.06
▼ Got worse
ADR −4.7, Win rate −6 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.77 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −109 ELO
37 matches · 43% win rate
On Mirage −30 ELO
66 matches · 56% win rate
On Wednesdays −90 ELO, win rate 41%

Hank loses the most ELO in match 1 of the day: −109 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 36 · Ancient
  3. Highest rating in a match: 2.24 · Inferno

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
56% better than 66%
0.78 better than 64%
83.0 better than 58%
1.10 better than 68%
47% of 279 duels better than 24%
35% of 40 situations better than 39%
Dust 230
53% better than 55%
0.72 better than 35%
79.5 better than 39%
0.98 better than 26%
49% of 109 duels better than 32%
33% of 21 situations better than 36%
Inferno27
59% better than 60%
0.78 better than 58%
83.1 better than 46%
1.09 right on the average
51% of 86 duels better than 37%
47% of 17 situations better than 67%
Ancient24
33% better than 5%
0.81 better than 76%
86.5 better than 72%
1.07 better than 59%
51% of 108 duels better than 44%
44% of 16 situations better than 66%
Anubis17
47% better than 29%
0.78 better than 65%
82.4 better than 56%
1.06 better than 53%
51% of 69 duels better than 45%
29% of 14 situations better than 26%
Nuke11
45% -
0.85 -
89.5 -
1.15-
50% of 44 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hank plays

Across 177 matches Hank averages K/R 0.77, ADR 83.1 and a rating of 1.07. Biggest strength: Headshot rate at 58%, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 58% headshots. The strongest map is Inferno with a 59% win rate in 27 matches. In 77 of 177 matches the rating was 1.10 or higher (44%), in 58 it was below 0.90. In 113 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: July 2026 at 1.11. Hank loses the most ELO in match 1 of the day (−109 ELO, win rate 43%). Things go best on Dust 2 (+90 ELO, win rate 53%). Match no. 2 of the day goes best: 69% win rate, +60 ELO. Improved over the last three months: Headshots +4 pp, ELO +221. Got weaker: ADR −4.7, Win rate −6 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.06.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.