HagjOo

ZW
On FACEIT since 2021 103 matches tracked 18 matches in 30 days
Last updated:

How does HagjOo play?

Rating 1.01 K/R 0.73 ADR 82.4 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 103 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 31% weak 0.75 to 0.89 19% very weak below 0.75 17%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Strength
Last one alive

37% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 37%+16 pp · Ø 21% better than 99%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 9%−2 pp · Ø 11% better than 52%
K/D 0.99−0.03 · Ø 1.02 better than 38%
Pistol kills per match 2.9
Knife kills 5 in 103 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.3%).

2K rounds 14.9%+1.6 pp · Ø 13.3% better than 84%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 70%
MVPs per match 2.5+0.2 · Ø 2.3 better than 74%
4Ks and aces 12x 4K, 1 ace in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.29).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +6.4, ELO +201
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.76 (at the start 0.70). Slightly above the average (0.73).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
26 matches · 58% win rate
Between 18:00 and 24:00 −9 ELO, win rate 42%
On Saturdays +13 ELO, win rate 35%

HagjOo loses the most ELO on Mirage: −22 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 2.06 · Inferno

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
58% better than 76%
0.77 better than 67%
88.2 better than 83%
1.03 better than 53%
54% of 125 duels better than 68%
40% of 15 situations better than 55%
Dust 222
50% better than 43%
0.69 better than 28%
74.8 better than 22%
0.96 better than 26%
38% of 116 duels better than 3%
13% of 8 situations better than 4%
Ancient20
35% better than 7%
0.71 better than 34%
80.5 better than 46%
0.97 better than 29%
39% of 104 duels better than 4%
63% of 8 situations better than 95%
Anubis15
40% better than 15%
0.70 better than 35%
79.0 better than 45%
0.98 better than 35%
50% of 82 duels better than 43%
33% of 9 situations better than 39%
Inferno12
42% -
0.79 -
89.2 -
1.08-
41% of 63 duels -
13% of 8 situations -
Cache4
75% -
1.00 -
103.4 -
1.44-
56% of 9 duels -
50% of 2 situations -
Nuke3
33% -
0.67 -
83.8 -
0.88-
47% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How HagjOo plays

Across 103 matches HagjOo averages K/R 0.73, ADR 82.4 and a rating of 1.01. Biggest strength: Utility hit rate at 40%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 44%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 50% headshots. The strongest map is Mirage with a 58% win rate in 26 matches. In 34 of 103 matches the rating was 1.10 or higher (33%), in 37 it was below 0.90. In 61 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 1.14. HagjOo loses the most ELO on Mirage (−22 ELO, win rate 58%). Things go best on Ancient (+13 ELO, win rate 35%). Improved over the last three months: K/R +0.06, Rating +0.08, ADR +6.4, ELO +201. Got weaker: Headshots −4 pp, Win rate −4 pp. Last 30 days: 18 matches, win rate 22%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.