H__ft

Poland
126 matches tracked 54 matches in 30 days
Last updated:

How does H__ft play?

Rating 1.18 (from 76 matches) K/R 0.86 ADR 90.8 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92% on level 10
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 76 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 30% good 1.10 to 1.29 22% normal 0.90 to 1.09 12% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More damage per round than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsDamageHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 59%+8 pp better than 91%
AWP share of kills 5%−6 pp better than 30%
K/D 1.18+0.15 better than 88%
Pistol kills per match 3.6
Knife kills 1 in 126 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.8%+2.5 pp better than 92%
Rounds with 3K 5.7%+1.6 pp better than 93%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 30x 4K, 4 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.9−0.2 better than 46%
Enemies flashed per round 0.25−0.05 better than 38%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.88.

Patterns

From the last 126 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −1 ELO
25 matches · 68% wins
Between 18:00 and 24:00 −90 ELO, win rate 48%
On Mondays −41 ELO, win rate 45%

H__ft loses the most ELO on Ancient: −1 ELO, 68% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 2.86 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
57% better than 69%
0.88 better than 95%
91.8 better than 91%
1.21 better than 93%
54% of 178 duels better than 64%
28% of 32 situations better than 20%
Ancient25
68% better than 93%
0.97 better than 99%
104.0 better than 99%
1.40-
58% of 149 duels better than 83%
50% of 14 situations better than 82%
Dust 223
57% better than 67%
0.79 better than 73%
82.1 better than 57%
1.08 better than 63%
46% of 108 duels better than 23%
43% of 21 situations better than 64%
Anubis18
44% better than 20%
0.77 better than 65%
83.0 better than 60%
1.04-
42% of 85 duels better than 7%
33% of 12 situations better than 40%
Cache8
50% -
0.83 -
93.2 -
1.01-
51% of 59 duels -
100% of 1 situations -
Nuke8
50% -
0.81 -
87.1 -
1.14-
53% of 32 duels -
33% of 3 situations -
Inferno7
43% -
0.86 -
86.5 -
1.32-
48% of 29 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How H__ft plays

Across 126 matches H__ft averages K/R 0.86 and ADR 90.8; the rating across the 76 rated matches is 1.18. Biggest strength: Rounds with 3K at 5.7%. That is better than 93% of players on level 10. On average 18.2 kills per match, 59% of them headshots. The strongest map is Ancient with a 68% win rate in 25 matches. In 46 of 76 matches the rating was 1.10 or higher (61%), in 21 it was below 0.90. In 116 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: September 2026 at 1.23. H__ft loses the most ELO on Ancient (−1 ELO, win rate 68%). Things go best on Mirage (+87 ELO, win rate 57%). Last 30 days: 54 matches, win rate 59%, ELO balance +6.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.