HNeverMore

USA
64 matches tracked 43 matches in 30 days
Last updated:

How does HNeverMore play?

Rating 1.02 (from 43 matches) K/R 0.78 ADR 85.4 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58% on level 8
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 43 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 26% normal 0.90 to 1.09 33% weak 0.75 to 0.89 7% very weak below 0.75 19%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 8 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 8 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 51%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−5 pp better than 24%
Clutch 1v2 won 26%+4 pp better than 78%
Clutch kills per match 1.9+0.2 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+3 pp better than 66%
AWP share of kills 3%−7 pp better than 20%
K/D 1.09+0.09 better than 82%
Pistol kills per match 2.6
Knife kills 2 in 64 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.3%+1.2 pp better than 78%
Rounds with 3K 3.9%0.0 pp level
MVPs per match 2.4+0.2 better than 71%
4Ks and aces 16x 4K, 2 aces in 64 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 18%
Utility damage per round 3.1−1.1 better than 23%
Enemies flashed per round 0.10−0.18 better than 7%
Rounds with a death 72%0.0 pp level

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.75
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.86.

Patterns

From the last 64 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −70 ELO
24 matches · 46% wins

HNeverMore loses the most ELO on Dust 2: −70 ELO, 46% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 1.61 · Ancient
  3. Most kills in a match: 49 · Anubis

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
46% better than 34%
0.76 better than 69%
84.2 better than 72%
0.96 better than 31%
49% of 115 duels better than 40%
36% of 14 situations better than 45%
Mirage11
73% –
0.82 –
86.0 –
1.08–
57% of 46 duels –
33% of 6 situations –
Inferno10
50% –
0.75 –
84.0 –
1.07–
40% of 48 duels –
20% of 5 situations –
Ancient5
60% –
0.81 –
91.1 –
1.21–
48% of 27 duels –
50% of 2 situations –
Anubis5
60% –
0.89 –
91.9 –
0.96–
71% of 17 duels –
17% of 6 situations –
Cache4
50% –
0.73 –
82.9 –
0.90–
56% of 18 duels –
100% of 1 situations –
Nuke4
75% –
0.77 –
82.5 –
1.03–
67% of 15 duels –
50% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How HNeverMore plays

Across 64 matches HNeverMore averages K/R 0.78 and ADR 85.4; the rating across the 43 rated matches is 1.02. Biggest strength: Damage per round (ADR) at 85.4. That is better than 84% of players on level 8. Most room to improve: Utility with impact at 30%. That is better than only 18% of players on level 8. On average 18.5 kills per match, 50% of them headshots. The strongest map is Mirage with a 73% win rate in 11 matches. In 18 of 43 matches the rating was 1.10 or higher (42%), in 11 it was below 0.90. In 64 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 1.04. HNeverMore loses the most ELO on Dust 2 (−70 ELO, win rate 46%). Things go best in match 1 of the day (+26 ELO, win rate 60%). Last 30 days: 43 matches, win rate 53%, ELO balance +15.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.