HNR15

Finland
176 matches tracked
Last updated:

How does HNR15 play?

Rating 0.98 (from 77 matches) K/R 0.70 ADR 73.0 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 5
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 77 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 54%+5 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 31%−8 pp better than 19%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.7+0.1 better than 62%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%+3 pp better than 67%
AWP share of kills 10%−1 pp better than 56%
K/D 0.970.00 level
Pistol kills per match 2.3
Knife kills 13 in 176 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+1.1 pp better than 79%
Rounds with 3K 3.5%−0.2 pp better than 44%
MVPs per match 2.0−0.1 better than 38%
4Ks and aces 13x 4K, 1 ace in 97 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 27%
Utility damage per round 1.5−2.4 better than 5%
Enemies flashed per round 0.18−0.07 better than 31%
Rounds with a death 72%−1 pp better than 68%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
K/R +0.05, ADR +5.6, Headshots +9 pp, ELO +59
= Stayed the same
Win rate at 52%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.72 (at the start 0.67).

Patterns

From the last 176 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −26 ELO
35 matches · 43% wins
From match 5 of the day ±0 ELO
56 matches · 45% wins
On Fridays ±0 ELO, win rate 44%

HNR15 loses the most ELO in match 1 of the day: −26 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 43 · Nuke

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
57% better than 74%
0.73 better than 62%
77.1 better than 45%
1.04 better than 70%
59% of 225 duels better than 95%
37% of 41 situations better than 49%
Dust 234
47% better than 40%
0.65 better than 21%
69.7 better than 9%
1.02-
52% of 112 duels better than 69%
41% of 22 situations better than 60%
Nuke24
50% better than 41%
0.71 better than 46%
75.7 better than 34%
0.98-
45% of 106 duels better than 27%
35% of 17 situations better than 45%
Anubis18
44% better than 29%
0.67 better than 29%
73.2 better than 22%
0.98-
50% of 78 duels better than 55%
40% of 10 situations better than 58%
Ancient16
56% better than 72%
0.68 better than 33%
69.4 better than 8%
0.85-
46% of 37 duels better than 31%
31% of 13 situations better than 39%
Cache12
75% -
0.77 -
71.9 -
0.98-
55% of 47 duels -
42% of 12 situations -
Inferno10
30% -
0.68 -
67.2 -
0.93-
49% of 37 duels -
0% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HNR15 plays

Across 176 matches HNR15 averages K/R 0.70 and ADR 73.0; the rating across the 77 rated matches is 0.98. Biggest strength: Opening duels won at 54%. That is better than 91% of players on level 5. Most room to improve: Utility damage per round at 1.5. That is better than only 5% of players on level 5. On average 15.2 kills per match, 47% of them headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 27 of 77 matches the rating was 1.10 or higher (35%), in 32 it was below 0.90. In 97 matches with detailed stats: 13 4Ks and 1 aces. Best month by rating: August 2026 at 1.01. HNR15 loses the most ELO in match 1 of the day (−26 ELO, win rate 43%). Things go best in match 2 of the day (+84 ELO, win rate 70%). Improved over the last three months: K/R +0.05, ADR +5.6, Headshots +9 pp, ELO +59. Unchanged in recent months: Win rate at 52%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.