HB8--

VN
104 matches tracked 104 matches in 30 days
ELO ▲ 565
2,369
30-day peak: 2,369
Rank SEA ▲ 1,573 places
#1,719
VN #285 in VN
30 days · prev. #3,292 · best #1,623
Last updated:

How does HB8-- play?

Rating 1.10 K/R 0.79 ADR 86.6 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 104 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%+1 pp · Ø 50% better than 47%

Clutch

Strength
Last one alive

31% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 31%+11 pp · Ø 20% better than 95%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.00).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.15+0.15 · Ø 1.00 better than 84%
Pistol kills per match 2.8
Knife kills 3 in 104 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.1%).

2K rounds 15.4%+2.3 pp · Ø 13.1% better than 89%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.5+0.3 · Ø 2.2 better than 70%
4Ks and aces 13x 4K, 3 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 73%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether HB8-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 104 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOct

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −27 ELO
22 matches · 45% win rate
On Fridays ±0 ELO, win rate 51%

HB8-- loses the most ELO on Ancient: −27 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Dust 2
  2. Most kills in a match: 45 · Ancient
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
61% better than 83%
0.79 better than 71%
87.8 better than 81%
1.14 better than 81%
52% of 109 duels right on the average
45% of 31 situations better than 71%
Dust 225
60% better than 80%
0.75 better than 54%
82.9 better than 61%
1.10 better than 70%
54% of 98 duels better than 64%
53% of 15 situations better than 86%
Ancient22
45% better than 28%
0.79 better than 74%
85.3 better than 73%
1.05 better than 56%
45% of 113 duels better than 17%
25% of 20 situations better than 19%
Inferno11
82% -
0.84 -
88.2 -
1.17-
48% of 31 duels -
50% of 6 situations -
Anubis7
57% -
0.74 -
79.9 -
1.01-
56% of 16 duels -
25% of 4 situations -
Nuke5
60% -
0.78 -
92.6 -
1.03-
59% of 29 duels -
43% of 7 situations -
Cache4
50% -
0.96 -
105.4 -
1.22-
44% of 18 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HB8-- plays

Across 104 matches HB8-- averages K/R 0.79, ADR 86.6 and a rating of 1.10. Biggest strength: K/D at 1.15, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 47% headshots. The strongest map is Inferno with a 82% win rate in 11 matches. In 51 of 104 matches the rating was 1.10 or higher (49%), in 31 it was below 0.90. In 104 matches with detailed stats: 13 4Ks and 3 aces. HB8-- loses the most ELO on Ancient (−27 ELO, win rate 45%). Things go best on Dust 2 (+52 ELO, win rate 60%). Last 30 days: 104 matches, win rate 58%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.