HAv1906

RE
On FACEIT since 2018 118 matches tracked
Last updated:

How does HAv1906 play?

Rating 0.95 (from 76 matches) K/R 0.68 ADR 76.7 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 76 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 24% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 44%−6 pp · Ø 50% better than 8%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 69%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (47%).

Headshot rate 35%−12 pp · Ø 47% better than 3%
AWP share of kills 3%−7 pp · Ø 10% better than 21%
K/D 0.97−0.04 · Ø 1.01 better than 38%
Pistol kills per match 2.2
Knife kills 3 in 118 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.2%).

2K rounds 11.8%−1.4 pp · Ø 13.2% better than 16%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 33%
MVPs per match 2.1−0.2 · Ø 2.3 better than 36%
4Ks and aces 6x 4K, 2 aces in 45 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.8+1.5 · Ø 4.3 better than 84%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 88%
Deaths per round 70%−2 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.68, ADR at 76.1, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.71
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.81. Last 3 months: 0.68 (at the start 0.71). Slightly below the average (0.73).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
48 matches · 56% win rate
In match 2 of the day ±0 ELO
30 matches · 37% win rate
On Sundays +4 ELO, win rate 36%

HAv1906 loses the most ELO on Mirage: −23 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.58 · Mirage
  2. Most kills in a match: 32 · Inferno
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
56% better than 71%
0.68 better than 26%
75.9 better than 29%
0.99 better than 45%
51% of 124 duels better than 54%
50% of 6 situations better than 81%
Inferno27
48% better than 34%
0.66 better than 23%
76.8 better than 39%
0.91 better than 20%
44% of 62 duels better than 17%
20% of 5 situations better than 17%
Ancient17
41% better than 20%
0.71 better than 34%
79.3 better than 40%
1.00-
38% of 66 duels better than 2%
45% of 11 situations better than 71%
Dust 216
44% better than 29%
0.67 better than 22%
74.1 better than 21%
0.80-
31% of 36 duels better than 1%
0% of 2 situations better than 1%
Anubis4
25% -
0.59 -
73.7 -
0.84-
42% of 19 duels -
0% of 2 situations -
Cache4
25% -
0.70 -
85.3 -
0.99-
50% of 20 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HAv1906 plays

Across 118 matches HAv1906 averages K/R 0.68 and ADR 76.7; the rating across the 76 rated matches is 0.95. Biggest strength: Utility damage per round at 5.8, better than 84% of level 8 players. Most room to improve: Headshot rate at 35%, better than only 3% of level 8 players. Averages 15.0 kills per match with 35% headshots. The strongest map is Mirage with a 56% win rate in 48 matches. In 22 of 76 matches the rating was 1.10 or higher (29%), in 35 it was below 0.90. In 45 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: August 2026 at 0.97. HAv1906 loses the most ELO on Mirage (−23 ELO, win rate 56%). Things go best in match 3 of the day (−48 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, −48 ELO. Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.68, ADR at 76.1, Win rate at 48%. Last 30 days: 7 matches, win rate 29%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.