HAZEZ-

Belgium
282 matches tracked 144 matches in 30 days
Last updated:

How does HAZEZ- play?

Rating 1.01 (from 185 matches) K/R 0.74 ADR 79.5 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 8
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 185 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 52%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 38%0 pp level
Clutch 1v2 won 22%+2 pp better than 54%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 30%−17 pp better than 1%
AWP share of kills 28%+18 pp better than 96%
K/D 1.01+0.01 better than 52%
Pistol kills per match 2.3
Knife kills 4 in 281 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.4%+0.3 pp better than 57%
Rounds with 3K 3.6%−0.3 pp better than 34%
MVPs per match 2.1−0.1 better than 33%
4Ks and aces 38x 4K, 1 ace in 185 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.6+0.3 better than 61%
Enemies flashed per round 0.24−0.04 better than 42%
Rounds with a death 73%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, ADR at 79.3, Win rate at 50%
▼ Got worse
Headshots −2 pp, ELO −136

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.73 (at the start 0.75).

Patterns

From the last 281 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −35 ELO
65 matches · 45% wins
On Nuke −27 ELO
27 matches · 56% wins
On Saturdays −6 ELO, win rate 42%

HAZEZ- loses the most ELO on Anubis: −35 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Mirage
  2. Longest win streak: 10 wins in a row · Inferno
  3. Most kills in a match: 38 · Nuke

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis65
45% better than 30%
0.79 better than 80%
84.1 better than 70%
1.04 better than 58%
54% of 251 duels better than 70%
33% of 21 situations better than 38%
Dust 260
48% better than 41%
0.73 level
79.9 better than 51%
1.03 better than 59%
48% of 187 duels better than 35%
42% of 33 situations better than 61%
Inferno32
50% better than 41%
0.69 better than 36%
75.3 better than 27%
0.99 better than 42%
54% of 118 duels better than 63%
23% of 13 situations better than 17%
Mirage30
43% better than 23%
0.73 level
79.3 better than 49%
1.03 better than 57%
50% of 127 duels better than 46%
21% of 14 situations better than 11%
Cache29
52% -
0.69 -
73.7 -
0.96-
49% of 118 duels -
50% of 14 situations -
Nuke27
56% better than 54%
0.76 level
78.0 better than 33%
0.95-
55% of 77 duels better than 66%
22% of 9 situations better than 17%
Ancient24
67% better than 94%
0.70 better than 31%
79.2 better than 42%
1.03-
48% of 81 duels better than 37%
33% of 9 situations better than 37%
Vertigo11
55% -
0.80 -
83.8 -
1.09-
57% of 49 duels -
50% of 12 situations -
Overpass3
0% -
0.58 -
68.3 -
-
67% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How HAZEZ- plays

Across 281 matches HAZEZ- averages K/R 0.74 and ADR 79.5; the rating across the 185 rated matches is 1.01. Most room to improve: Headshot rate at 30%. That is better than only 1% of players on level 8. On average 15.9 kills per match, 30% of them headshots. The strongest map is Ancient with a 67% win rate in 24 matches. In 68 of 185 matches the rating was 1.10 or higher (37%), in 66 it was below 0.90. In 185 matches with detailed stats: 38 4Ks and 1 aces. Best month by rating: October 2026 at 1.05. HAZEZ- loses the most ELO on Anubis (−35 ELO, win rate 45%). Things go best on Cache (+113 ELO, win rate 52%). Got weaker: Headshots −2 pp, ELO −136. Unchanged in recent months: K/R at 0.73, ADR at 79.3, Win rate at 50%. Last 30 days: 144 matches, win rate 55%, ELO balance +131.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.