HARDWOODLEYA

LV
123 matches tracked
ELO
2,001
Peak across the last 123 matches: 2,257
Rank NA ▼ 3,509 places
#7,805
LV #3 in LV
30 days · prev. #4,296 · best #4,296
Last updated:

How does HARDWOODLEYA play?

Rating 0.87 (from 115 matches) K/R 0.64 ADR 75.6 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 115 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 10% normal 0.90 to 1.09 26% weak 0.75 to 0.89 22% very weak below 0.75 34%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 40%−11 pp · Ø 51% better than 1%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Weakness
Where do the kills come from?

0.85 K/D and so clearly below the average (1.02).

Headshot rate 45%−5 pp · Ø 50% better than 25%
AWP share of kills 9%−2 pp · Ø 11% better than 52%
K/D 0.85−0.17 · Ø 1.02 better than 2%
Pistol kills per match 2.6
Knife kills 2 in 123 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.1% of rounds and so well below the average (13.3%).

2K rounds 10.1%−3.2 pp · Ø 13.3% better than 1%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 3x 4K, 0 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 70%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, Win rate +4 pp, ELO +197
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.16, ADR −9.8

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.60 (at the start 0.71). Well below the average (0.73).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −8 ELO
38 matches · 55% win rate
On Fridays +55 ELO, win rate 33%

HARDWOODLEYA loses the most ELO on Dust 2: −8 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 1.72 · Mirage

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
55% better than 61%
0.63 better than 7%
76.7 better than 30%
0.89 better than 8%
47% of 158 duels better than 29%
43% of 14 situations better than 63%
Mirage33
52% better than 53%
0.64 better than 10%
75.9 better than 27%
0.84 better than 3%
40% of 137 duels better than 5%
54% of 13 situations better than 87%
Anubis18
22% better than 1%
0.56 better than 1%
67.7 better than 3%
0.78 better than 1%
32% of 90 duels better than 1%
43% of 7 situations better than 65%
Inferno14
57% -
0.65 -
75.0 -
0.87-
43% of 54 duels -
30% of 10 situations -
Nuke8
63% -
0.76 -
80.8 -
1.01-
43% of 23 duels -
29% of 7 situations -
Cache6
67% -
0.77 -
84.6 -
1.05-
55% of 22 duels -
75% of 4 situations -
Ancient5
40% -
0.68 -
78.6 -
0.79-
67% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HARDWOODLEYA plays

Across 123 matches HARDWOODLEYA averages K/R 0.64 and ADR 75.6; the rating across the 115 rated matches is 0.87. Most room to improve: Opening duels won at 40%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 45% headshots. The strongest map is Inferno with a 57% win rate in 14 matches. In 21 of 115 matches the rating was 1.10 or higher (18%), in 64 it was below 0.90. In 72 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.01. HARDWOODLEYA loses the most ELO on Dust 2 (−8 ELO, win rate 55%). Things go best in match 3 of the day (+73 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, +73 ELO. Improved over the last three months: Headshots +5 pp, Win rate +4 pp, ELO +197. Got weaker: K/R −0.11, Rating −0.16, ADR −9.8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.