HAN_0790

Russia
24 matches tracked 12 matches in 30 days
Last updated:

How does HAN_0790 play?

Rating 0.97 K/R 0.71 ADR 76.4 from 24 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 3
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 46%
Rating spread from 24 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 8% weak 0.75 to 0.89 29% very weak below 0.75 25%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 3 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 3 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 45%
Opening duels won 54%+5 pp better than 92%

Clutch

Average
Last one alive
Clutch 1v1 won 14%−24 pp better than 1%
Clutch 1v2 won 19%−2 pp better than 43%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 34%−8 pp better than 12%
AWP share of kills 3%−8 pp better than 19%
K/D 0.97+0.03 better than 72%
Pistol kills per match 1.4

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.2%+0.4 pp better than 74%
Rounds with 3K 2.3%−1.3 pp better than 10%
MVPs per match 1.6−0.5 better than 12%
4Ks and aces 6x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−5 pp better than 23%
Utility damage per round 5.3+1.6 better than 81%
Enemies flashed per round 0.37+0.14 better than 82%
Rounds with a death 73%−1 pp better than 65%

Progress

One value per month, dashed line is the Level 3 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73.

Patterns

From the last 24 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Dust 2
  2. Most kills in a match: 26 · Mirage

Maps in detail

from the last 24 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 212
58% -
0.74 -
78.9 -
1.01-
51% of 35 duels -
0% of 6 situations -
Inferno4
25% -
0.72 -
79.4 -
1.03-
53% of 17 duels -
50% of 2 situations -
Mirage3
33% -
0.69 -
74.9 -
0.93-
67% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HAN_0790 plays

Across 24 matches HAN_0790 averages K/R 0.71, ADR 76.4 and a rating of 0.97. Biggest strength: Opening duels won at 54%. That is better than 92% of players on level 3. Most room to improve: Clutch 1v1 won at 14%. That is better than only 1% of players on level 3. On average 13.8 kills per match, 34% of them headshots. In 9 of 24 matches the rating was 1.10 or higher (38%), in 13 it was below 0.90. In 24 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 1.05. Last 30 days: 12 matches, win rate 50%, ELO balance +67.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.