HANTER63

Turkey
127 matches tracked 24 matches in 30 days
Last updated:

How does HANTER63 play?

Rating 1.00 (from 65 matches) K/R 0.69 ADR 80.8 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 65 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Level 7

Compared with 1,182 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 48%−2 pp · Ø 50% better than 34%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (37%).

Clutch 1v1 won 52%+15 pp · Ø 37% better than 97%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 96%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 42%−4 pp · Ø 46% better than 27%
AWP share of kills 6%−4 pp · Ø 10% better than 36%
K/D 0.90−0.10 · Ø 1.00 better than 16%
Pistol kills per match 2.0
Knife kills 3 in 127 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 56%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 46%
MVPs per match 1.9−0.3 · Ø 2.2 better than 17%
4Ks and aces 10x 4K, 3 aces in 67 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 13%
Enemies flashed per round 0.10−0.17 · Ø 0.27 better than 9%
Deaths per round 76%+4 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.05, Headshots +7 pp, Win rate +3 pp, ELO +345
= Stayed the same
ADR at 82.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.66). Just below the average (0.72).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
38 matches · 63% win rate
On Anubis −25 ELO
25 matches · 32% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 32%
On Saturdays +5 ELO, win rate 38%

HANTER63 loses the most ELO on Mirage: −26 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 1.75 · Dust 2

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
63% better than 89%
0.71 better than 45%
82.3 better than 69%
1.05 better than 70%
41% of 230 duels better than 10%
50% of 16 situations better than 83%
Dust 227
41% better than 22%
0.68 better than 31%
78.6 better than 48%
0.94-
52% of 157 duels better than 62%
50% of 18 situations better than 82%
Anubis25
32% better than 5%
0.74 better than 65%
86.6 better than 85%
1.06-
55% of 142 duels better than 80%
43% of 14 situations better than 62%
Ancient12
25% -
0.62 -
71.6 -
1.00-
41% of 68 duels -
50% of 4 situations -
Inferno11
45% -
0.65 -
78.2 -
0.85-
46% of 63 duels -
60% of 5 situations -
Cache7
43% -
0.64 -
83.6 -
1.17-
35% of 48 duels -
50% of 2 situations -
Nuke7
57% -
0.66 -
78.8 -
0.85-
61% of 41 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HANTER63 plays

Across 127 matches HANTER63 averages K/R 0.69 and ADR 80.8; the rating across the 65 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 7 players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 7 players. Averages 14.9 kills per match with 42% headshots. The strongest map is Mirage with a 63% win rate in 38 matches. In 22 of 65 matches the rating was 1.10 or higher (34%), in 24 it was below 0.90. In 67 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: August 2026 at 1.02. HANTER63 loses the most ELO on Mirage (−26 ELO, win rate 63%). Things go best in match 3 of the day (±0 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate. Improved over the last three months: K/R +0.05, Headshots +7 pp, Win rate +3 pp, ELO +345. Unchanged in recent months: ADR at 82.2. Last 30 days: 24 matches, win rate 50%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.