H4ru

KR
187 matches tracked 29 matches in 30 days
ELO ▲ 142
2,456
30-day peak: 2,456
Rank NA ▲ 130 places
#1,793 #25 in KR
30 days · prev. #1,923 · best #1,776
Last updated:

How does H4ru play?

Rating 1.06 (from 91 matches) K/R 0.74 ADR 78.0 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 91 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average.
AWPerClutcherEntry
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

H4ru gets the first kill in 13 of 100 rounds. 2 percentage points above the level 10 average (11%).

Rounds with first kill 13%+2 pp better than 85%
Opening duels won 55%+4 pp better than 78%

Clutch

Strength
Last one alive

H4ru wins 28 of 100 1v2s. 7 percentage points above the level 10 average (21%).

Clutch 1v1 won 45%+5 pp better than 83%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?

45 of 100 kills by H4ru are headshots. 6 percentage points below the level 10 average (51%).

Headshot rate 45%−6 pp better than 21%
AWP share of kills 27%+16 pp better than 93%
K/D 1.040.00 on par
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

H4ru gets exactly 3 kills in 4.9 of 100 rounds. 0.8 percentage points above the level 10 average (4.1%).

2K rounds 13.1%−0.3 pp better than 38%
3K rounds 4.9%+0.8 pp better than 79%
MVPs per match 2.40.0 on par
4Ks and aces 18x 4K, 0 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.54 enemies flashed per round (54 per 100 rounds). 0.24 above the level 10 average (0.30).

Utility hit rate 32%−3 pp better than 30%
Utility damage per round 3.6−0.5 better than 35%
Enemies flashed per round 0.54+0.24 better than 95%
Deaths per round 72%+1 pp better than 42%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.75, ADR at 79.0
▼ Got worse
Headshots −5 pp, ELO −66

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.75 (at the start 0.73). 0.01 above the level 10 average (0.74).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −84 ELO
57 matches · 53% win rate
On Ancient −79 ELO
23 matches · 52% win rate
Between 18:00 and 24:00 −52 ELO, win rate 46%
On Wednesdays −132 ELO, win rate 31%

H4ru loses the most ELO on Mirage: −84 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 1.94 · Mirage
  3. Most kills in a match: 43 · Cache

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
53% better than 54%
0.74 on par
78.3 better than 36%
1.04 on par
51% of 230 duels better than 46%
38% of 26 situations on par
Dust 238
55% better than 60%
0.78 better than 68%
80.5 better than 47%
1.16 better than 84%
60% of 169 duels better than 90%
57% of 30 situations better than 92%
Anubis26
58% better than 68%
0.79 better than 74%
82.2 better than 57%
1.12-
55% of 95 duels better than 67%
67% of 6 situations better than 97%
Ancient23
52% better than 44%
0.72 better than 37%
75.6 better than 18%
0.97-
41% of 79 duels better than 7%
8% of 12 situations better than 2%
Cache18
39% -
0.68 -
76.3 -
1.08-
55% of 92 duels -
33% of 6 situations -
Nuke11
36% -
0.70 -
72.6 -
0.88-
55% of 31 duels -
33% of 3 situations -
Inferno6
67% -
0.68 -
68.3 -
0.93-
56% of 25 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How H4ru plays

Across 181 matches H4ru averages K/R 0.74 and ADR 78.0; the rating across the 91 rated matches is 1.06. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 players. Averages 16.1 kills per match with 45% headshots. The strongest map is Anubis with a 58% win rate in 26 matches. In 35 of 91 matches the rating was 1.10 or higher (38%), in 33 it was below 0.90. In 89 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: September 2026 at 1.13. H4ru loses the most ELO on Mirage (−84 ELO, win rate 53%). Things go best on Anubis (+86 ELO, win rate 58%). Match no. 3 of the day goes best: 61% win rate, +3 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: Headshots −5 pp, ELO −66. Unchanged in recent months: K/R at 0.75, ADR at 79.0. Last 30 days: 29 matches, win rate 69%, net ELO +71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.