Gutt_Z

JP
378 matches tracked 121 matches in 30 days
Last updated:

How does Gutt_Z play?

Rating 1.04 K/R 0.75 ADR 79.8 from 378 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 378 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Higher headshot rate than the level 7 average.
ClutcherHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (314 matches).

Level 7

Compared with 1,182 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 53%+3 pp · Ø 50% better than 77%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+6 pp · Ø 37% better than 78%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (46%).

Headshot rate 51%+5 pp · Ø 46% better than 80%
AWP share of kills 11%+1 pp · Ø 10% better than 61%
K/D 1.06+0.06 · Ø 1.00 better than 78%
Pistol kills per match 3.2
Knife kills 6 in 378 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.1%).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 79%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 46%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 53x 4K, 6 aces in 314 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 17%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +4 pp, Win rate +3 pp, ELO +265
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 79.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.74). Slightly above the average (0.72).

Patterns

From the last 378 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −33 ELO
39 matches · 38% win rate
In match 1 of the day −26 ELO
59 matches · 36% win rate
Between 0:00 and 6:00 −11 ELO, win rate 40%
On Mondays +22 ELO, win rate 40%

Gutt_Z loses the most ELO in match 4 of the day: −33 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.31 · Dust 2

Maps in detail

from the last 378 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
45% better than 31%
0.73 better than 57%
77.0 better than 39%
1.02 better than 60%
53% of 335 duels better than 68%
43% of 67 situations better than 66%
Dust 293
40% better than 19%
0.74 better than 63%
79.2 better than 51%
1.03 better than 63%
54% of 347 duels better than 72%
36% of 77 situations better than 46%
Anubis73
51% better than 53%
0.78 better than 81%
83.4 better than 75%
1.08 better than 79%
52% of 289 duels better than 63%
44% of 68 situations better than 64%
Ancient44
61% better than 85%
0.79 better than 85%
81.1 better than 63%
1.11 better than 89%
56% of 149 duels better than 80%
52% of 33 situations better than 84%
Inferno35
51% better than 51%
0.75 better than 73%
77.6 better than 47%
1.03 better than 63%
52% of 120 duels better than 59%
26% of 23 situations better than 23%
Nuke22
45% better than 22%
0.81 better than 78%
83.2 better than 66%
1.10 better than 73%
55% of 88 duels better than 70%
31% of 13 situations better than 30%
Cache13
46% -
0.70 -
79.7 -
0.89-
59% of 44 duels -
54% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gutt_Z plays

Across 378 matches Gutt_Z averages K/R 0.75, ADR 79.8 and a rating of 1.04. Biggest strength: Headshot rate at 51%, better than 80% of level 7 players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 7 players. Averages 16.7 kills per match with 51% headshots. The strongest map is Ancient with a 61% win rate in 44 matches. In 153 of 378 matches the rating was 1.10 or higher (40%), in 123 it was below 0.90. In 314 matches with detailed stats: 53 4Ks and 6 aces. Best month by rating: August 2026 at 1.07. Gutt_Z loses the most ELO in match 4 of the day (−33 ELO, win rate 38%). Things go best in match 3 of the day (+100 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +100 ELO. Improved over the last three months: Headshots +4 pp, Win rate +3 pp, ELO +265. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 79.9. Last 30 days: 121 matches, win rate 42%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.