Gutt_Z
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (314 matches).
Compared with 1,182 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (50%).
Clutch
Strength2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average51% headshots and so clearly above the average (46%).
Impact
AverageExactly 2 kills in 14.0% of rounds and so slightly above the average (13.1%).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.74). Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.07. Last 3 months: 1.05 (at the start 1.03). Clearly above the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 80.7. Last 3 months: 79.9 (at the start 79.1). Just above the average (79.2).
Share of headshot kills
Best month: October 2026 with 53%. Last 3 months: 52% (at the start 48%). Well above the average (46%).
Matches won (win rate)
Best month: August 2026 with 57%. Last 3 months: 48% (at the start 45%). Clearly below the average (51%).
Best month: August 2026 with 1,604. Last 3 months: 1,355 (at the start 1,090).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 48%.
Patterns
From the last 378 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Gutt_Z loses the most ELO in match 4 of the day: −33 ELO, 38% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Anubis
- Longest win streak: 6 wins in a row · Anubis
- Highest rating in a match: 2.31 · Dust 2
Maps in detail
from the last 378 matchesCompared with players on the same level who have at least 15 matches on the map.
How Gutt_Z plays
Across 378 matches Gutt_Z averages K/R 0.75, ADR 79.8 and a rating of 1.04. Biggest strength: Headshot rate at 51%, better than 80% of level 7 players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 7 players. Averages 16.7 kills per match with 51% headshots. The strongest map is Ancient with a 61% win rate in 44 matches. In 153 of 378 matches the rating was 1.10 or higher (40%), in 123 it was below 0.90. In 314 matches with detailed stats: 53 4Ks and 6 aces. Best month by rating: August 2026 at 1.07. Gutt_Z loses the most ELO in match 4 of the day (−33 ELO, win rate 38%). Things go best in match 3 of the day (+100 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +100 ELO. Improved over the last three months: Headshots +4 pp, Win rate +3 pp, ELO +265. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 79.9. Last 30 days: 121 matches, win rate 42%, net ELO +14.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.