Gumikacsa420

HU
71 matches tracked
Last updated:

How does Gumikacsa420 play?

Rating 0.97 (from 29 matches) K/R 0.75 ADR 83.4 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46% on level 6
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 29 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 3% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average.
Multi-killsEntry
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+4 pp better than 92%
Opening duels won 48%−2 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 50%+11 pp better than 94%
Clutch 1v2 won 22%0 pp level
Clutch kills per match 0.8−0.9 better than 1%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%+3 pp better than 67%
AWP share of kills 10%−1 pp better than 53%
K/D 1.00+0.02 better than 63%
Pistol kills per match 2.6
Knife kills 1 in 71 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%0.0 pp level
Rounds with 3K 3.3%−0.5 pp better than 30%
MVPs per match 2.4+0.2 better than 78%
4Ks and aces 8x 4K, 2 aces in 31 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 3.7−0.4 better than 45%
Enemies flashed per round 0.06−0.20 better than 3%
Rounds with a death 76%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −5.1, Win rate −15 pp

Aug to Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.71 (at the start 0.79).

Patterns

From the last 71 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Cache
  2. Most kills in a match: 40 · Inferno
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis17
59% better than 73%
0.74 better than 59%
81.8 better than 61%
1.07-
54% of 93 duels better than 71%
50% of 4 situations better than 79%
Ancient13
69% -
0.76 -
84.8 -
0.90-
53% of 45 duels -
20% of 5 situations -
Inferno12
25% -
0.68 -
81.9 -
0.65-
53% of 66 duels -
57% of 7 situations -
Cache10
60% -
0.79 -
84.3 -
1.19-
61% of 18 duels -
100% of 1 situations -
Mirage9
56% -
0.71 -
78.9 -
0.83-
46% of 41 duels -
0% of 1 situations -
Dust 27
71% -
0.81 -
89.4 -
1.14-
52% of 23 duels -
0% of 1 situations -
Nuke3
0% -
0.87 -
86.4 -
1.02-
41% of 27 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gumikacsa420 plays

Across 71 matches Gumikacsa420 averages K/R 0.75 and ADR 83.4; the rating across the 29 rated matches is 0.97. Biggest strength: Clutch 1v1 won at 50%. That is better than 94% of players on level 6. Most room to improve: Rounds with a death at 76%. That is better than only 19% of players on level 6. On average 16.5 kills per match, 48% of them headshots. The strongest map is Ancient with a 69% win rate in 13 matches. In 9 of 29 matches the rating was 1.10 or higher (31%), in 14 it was below 0.90. In 31 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: September 2026 at 0.98. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.08, ADR −5.1, Win rate −15 pp.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.