Guizera999

Brazil
On FACEIT since 2019 192 matches tracked 56 matches in 30 days
ELO ▼ 69
2,008
30-day peak: 2,128
Rank SA ▼ 2,018 places
#6,511
BR #3,882 in BR
30 days · prev. #4,493 · best #4,493
Last updated:

How does Guizera999 play?

Rating 1.00 (from 175 matches) K/R 0.69 ADR 75.8 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 175 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 52%+1 pp · Ø 51% better than 60%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 84%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 1.01−0.01 · Ø 1.02 better than 46%
Pistol kills per match 2.6
Knife kills 1 in 192 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 47%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 16x 4K, 0 aces in 112 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.66 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 78%
Enemies flashed per round 0.66+0.37 · Ø 0.29 better than 99%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04
= Stayed the same
Rating at 1.01, ADR at 76.8, Win rate at 45%
▼ Got worse
Headshots −4 pp, ELO −195

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.70 (at the start 0.66). Slightly below the average (0.73).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −78 ELO
81 matches · 40% win rate
On Dust 2 −28 ELO
46 matches · 41% win rate
On Wednesdays −150 ELO, win rate 38%

Guizera999 loses the most ELO on Mirage: −78 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Mirage
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 31 · Anubis

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
40% better than 13%
0.66 better than 16%
74.8 better than 22%
0.96 better than 27%
49% of 187 duels better than 41%
42% of 36 situations better than 62%
Dust 246
41% better than 16%
0.68 better than 24%
75.3 better than 24%
0.98 better than 32%
49% of 105 duels better than 39%
60% of 25 situations better than 94%
Ancient30
67% better than 90%
0.76 better than 60%
79.2 better than 38%
1.11 better than 76%
64% of 80 duels better than 97%
39% of 23 situations better than 54%
Anubis18
50% better than 41%
0.68 better than 26%
74.6 better than 23%
0.95 better than 26%
51% of 49 duels right on the average
35% of 17 situations better than 44%
Inferno12
42% -
0.67 -
74.8 -
0.99-
35% of 31 duels -
44% of 16 situations -
Cache3
33% -
0.80 -
82.3 -
1.22-
63% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Guizera999 plays

Across 192 matches Guizera999 averages K/R 0.69 and ADR 75.8; the rating across the 175 rated matches is 1.00. Biggest strength: Deaths per round at just 68% (lower is better), better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 56% headshots. The strongest map is Ancient with a 67% win rate in 30 matches. In 61 of 175 matches the rating was 1.10 or higher (35%), in 70 it was below 0.90. In 112 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: October 2026 at 1.07. Guizera999 loses the most ELO on Mirage (−78 ELO, win rate 40%). Things go best on Ancient (+170 ELO, win rate 67%). From match no. 5 of the day on, things go best: 55% win rate, −49 ELO. Improved over the last three months: K/R +0.04. Got weaker: Headshots −4 pp, ELO −195. Unchanged in recent months: Rating at 1.01, ADR at 76.8, Win rate at 45%. Last 30 days: 56 matches, win rate 46%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.