GuardiaN

SK
FACEIT verified 51 matches tracked 15 matches in 30 days
Last updated:

How does GuardiaN play?

Rating 1.43 K/R 1.01 ADR 104.2 from 51 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.43
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 94%
Rating distribution from 51 matches
outstanding 1.80 and up 27% strong 1.30 to 1.79 31% good 1.10 to 1.29 31% normal 0.90 to 1.09 4% weak 0.75 to 0.89 4% very weak below 0.75 2%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (10%).

Rounds with first kill 19%+9 pp · Ø 10% better than 99%
Opening duels won 67%+16 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

56% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 56%+18 pp · Ø 38% better than 99%
Clutch 1v2 won 36%+15 pp · Ø 21% better than 99%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 88%

Weapons and aim

Average
Where do the kills come from?

1.53 K/D and so well above the average (1.03).

Headshot rate 37%−14 pp · Ø 51% better than 2%
AWP share of kills 46%+35 pp · Ø 11% better than 99%
K/D 1.53+0.50 · Ø 1.03 better than 99%
Pistol kills per match 3.7
Knife kills 1 in 51 matches

Impact

Strength
Damage and big rounds

4.2 MVPs per match and so well above the average (2.3).

2K rounds 19.7%+6.5 pp · Ø 13.2% better than 99%
3K rounds 7.7%+3.6 pp · Ø 4.1% better than 99%
MVPs per match 4.2+1.9 · Ø 2.3 better than 99%
4Ks and aces 20x 4K, 2 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 70%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 80%
Deaths per round 66%−6 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether GuardiaN is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 45 matches, all from the last 3 months.

Kills per round (K/R)

1.06
AugSepOct

Patterns

From the last 51 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.60 · Mirage
  2. Longest win streak: 17 wins in a row · Dust 2
  3. Most kills in a match: 43 · Nuke

Maps in detail

from the last 51 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
87% better than 99%
0.98 better than 99%
101.3 better than 99%
1.42 better than 99%
67% of 92 duels better than 99%
43% of 7 situations better than 65%
Dust 214
71% -
1.08 -
113.8 -
1.53-
70% of 118 duels -
50% of 6 situations -
Ancient6
100% -
1.07 -
105.5 -
1.50-
65% of 26 duels -
33% of 3 situations -
Cache5
60% -
1.13 -
114.9 -
1.65-
48% of 21 duels -
0% of 1 situations -
Anubis4
50% -
0.86 -
93.5 -
1.15-
50% of 24 duels -
75% of 4 situations -
Nuke4
50% -
0.80 -
83.7 -
1.12-
62% of 34 duels -
50% of 4 situations -
Inferno3
100% -
0.98 -
102.2 -
1.43-
85% of 13 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GuardiaN plays

Across 51 matches GuardiaN averages K/R 1.01, ADR 104.2 and a rating of 1.43. Biggest strength: Rating at 1.43, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 23.2 kills per match with 37% headshots. The strongest map is Mirage with a 87% win rate in 15 matches. In 46 of 51 matches the rating was 1.10 or higher (90%), in 3 it was below 0.90. In 45 matches with detailed stats: 20 4Ks and 2 aces. Last 30 days: 15 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.