Groche

AR
On FACEIT since 2017 174 matches tracked 40 matches in 30 days
Last updated:

How does Groche play?

Rating 0.98 (from 150 matches) K/R 0.72 ADR 79.1 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 150 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 23%−15 pp · Ø 38% better than 2%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (47%).

Headshot rate 57%+10 pp · Ø 47% better than 93%
AWP share of kills 14%+4 pp · Ø 10% better than 73%
K/D 1.00−0.01 · Ø 1.01 better than 51%
Pistol kills per match 3.0
Zeus kills1 in 174 matches
Knife kills 10 in 174 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.2%).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 32%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.2−0.1 · Ø 2.3 better than 48%
4Ks and aces 19x 4K, 0 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 5.6+1.3 · Ø 4.3 better than 82%
Enemies flashed per round 0.60+0.32 · Ø 0.28 better than 97%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, ELO +68
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 78.3
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.97. Last 3 months: 0.71 (at the start 0.73). Just below the average (0.73).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −104 ELO
33 matches · 39% win rate
On Mirage −46 ELO
60 matches · 47% win rate
On Wednesdays −55 ELO, win rate 35%

Groche loses the most ELO in match 3 of the day: −104 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.65 · Ancient
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
47% better than 38%
0.70 better than 35%
78.2 better than 40%
0.98 better than 41%
52% of 276 duels better than 60%
31% of 32 situations better than 32%
Dust 236
42% better than 23%
0.63 better than 9%
72.7 better than 15%
0.83 better than 3%
46% of 140 duels better than 23%
27% of 15 situations better than 25%
Inferno24
58% better than 68%
0.77 better than 76%
82.2 better than 69%
1.04 better than 65%
50% of 96 duels better than 47%
30% of 10 situations better than 34%
Ancient19
58% better than 74%
0.79 better than 76%
83.6 better than 63%
1.07 better than 71%
58% of 64 duels better than 88%
43% of 7 situations better than 66%
Nuke15
47% better than 25%
0.78 better than 65%
85.8 better than 69%
1.06-
53% of 64 duels better than 57%
0% of 2 situations better than 1%
Cache10
40% -
0.81 -
85.1 -
1.09-
57% of 47 duels -
20% of 5 situations -
Anubis8
75% -
0.71 -
77.5 -
1.03-
46% of 26 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Groche plays

Across 174 matches Groche averages K/R 0.72 and ADR 79.1; the rating across the 150 rated matches is 0.98. Biggest strength: Headshot rate at 57%, better than 93% of level 8 players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 8 players. Averages 15.7 kills per match with 57% headshots. The strongest map is Inferno with a 58% win rate in 24 matches. In 51 of 150 matches the rating was 1.10 or higher (34%), in 59 it was below 0.90. In 96 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: October 2026 at 1.05. Groche loses the most ELO in match 3 of the day (−104 ELO, win rate 39%). Improved over the last three months: Headshots +3 pp, ELO +68. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 78.3. Last 30 days: 40 matches, win rate 43%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.