Grizzy07

MK
122 matches tracked
Last updated:

How does Grizzy07 play?

Rating 1.11 K/R 0.80 ADR 85.5 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 122 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 55%+4 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 93%
AWP share of kills 3%−7 pp · Ø 10% better than 20%
K/D 1.10+0.08 · Ø 1.02 better than 83%
Pistol kills per match 3.0
Knife kills 1 in 122 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.0%).

2K rounds 12.3%−0.9 pp · Ø 13.2% better than 25%
3K rounds 5.1%+1.1 pp · Ø 4.0% better than 90%
MVPs per match 2.5+0.2 · Ø 2.3 better than 79%
4Ks and aces 15x 4K, 0 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.27).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.2 · Ø 4.2 better than 46%
Enemies flashed per round 0.46+0.19 · Ø 0.27 better than 89%
Deaths per round 73%+1 pp · Ø 72% better than 43%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +5 pp, ELO +88
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.23, ADR −8.8, Win rate −10 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.76 (at the start 0.88). Slightly above the average (0.73).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −46 ELO
30 matches · 37% win rate
On Dust 2 −28 ELO
28 matches · 29% win rate

Grizzy07 loses the most ELO from match 5 of the day: −46 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 35 · Dust 2
  3. Highest rating in a match: 2.55 · Mirage

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
45% better than 30%
0.82 better than 88%
87.8 better than 87%
1.15 better than 89%
52% of 174 duels better than 61%
25% of 36 situations better than 17%
Dust 228
29% better than 2%
0.75 better than 63%
81.3 better than 58%
1.00 better than 45%
53% of 143 duels better than 63%
38% of 16 situations right on the average
Inferno21
52% better than 49%
0.82 better than 91%
88.0 better than 87%
1.16 better than 92%
64% of 92 duels better than 97%
15% of 13 situations better than 8%
Anubis15
47% better than 34%
0.86 better than 97%
93.2 better than 97%
1.20 better than 95%
56% of 79 duels better than 78%
67% of 9 situations better than 97%
Ancient7
57% -
0.73 -
74.8 -
1.09-
67% of 27 duels -
63% of 8 situations -
Nuke7
29% -
0.82 -
78.9 -
1.06-
53% of 36 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Grizzy07 plays

Across 122 matches Grizzy07 averages K/R 0.80, ADR 85.5 and a rating of 1.11. Biggest strength: Headshot rate at 57%, better than 93% of level 8 players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 8 players. Averages 17.1 kills per match with 57% headshots. The strongest map is Inferno with a 52% win rate in 21 matches. In 56 of 122 matches the rating was 1.10 or higher (46%), in 37 it was below 0.90. In 80 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: July 2026 at 1.26. Grizzy07 loses the most ELO from match 5 of the day (−46 ELO, win rate 37%). Things go best in match 2 of the day (+32 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +32 ELO. Improved over the last three months: Headshots +5 pp, ELO +88. Got weaker: K/R −0.12, Rating −0.23, ADR −8.8, Win rate −10 pp. Last 30 days: 1 matches, win rate 100%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.