Greed___

USA
185 matches tracked 30 matches in 30 days
ELO ▲ 223
2,079
30-day peak: 2,079
Rank NA ▼ 344 places
#5,774
US #3,291 in US
30 days · prev. #5,430 · best #5,430
Last updated:

How does Greed___ play?

Rating 0.98 (from 121 matches) K/R 0.71 ADR 77.4 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 121 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 7% good 1.10 to 1.29 19% normal 0.90 to 1.09 31% weak 0.75 to 0.89 21% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 25%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 50%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 47%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 0.97−0.06 · Ø 1.03 better than 28%
Pistol kills per match 3.1
Knife kills 10 in 185 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 20%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.3−0.1 · Ø 2.4 better than 52%
4Ks and aces 17x 4K, 0 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−5 pp · Ø 36% better than 23%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp, ELO +282
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 78.0
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months unchanged at 0.71. Slightly below the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
24 matches · 50% win rate
From match 5 of the day −36 ELO
31 matches · 26% win rate
Between 6:00 and 12:00 +110 ELO, win rate 38%
On Saturdays +48 ELO, win rate 39%

Greed___ loses the most ELO on Anubis: −60 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 35 · Inferno

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
48% better than 38%
0.70 better than 30%
76.7 better than 30%
0.98 better than 33%
47% of 204 duels better than 26%
11% of 19 situations better than 2%
Dust 250
46% better than 30%
0.70 better than 31%
77.1 better than 32%
0.97 better than 29%
52% of 261 duels better than 57%
39% of 28 situations better than 52%
Anubis24
50% better than 43%
0.66 better than 13%
75.4 better than 19%
0.91 better than 12%
50% of 113 duels better than 40%
45% of 11 situations better than 72%
Ancient21
52% right on the average
0.75 better than 55%
79.7 better than 42%
0.91-
53% of 91 duels better than 59%
54% of 13 situations better than 87%
Inferno21
62% better than 78%
0.78 better than 78%
81.3 better than 56%
1.13-
47% of 81 duels better than 24%
43% of 7 situations better than 65%
Nuke9
67% -
0.76 -
79.0 -
1.25-
74% of 19 duels -
-
Cache4
25% -
0.46 -
54.9 -
0.75-
56% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Greed___ plays

Across 185 matches Greed___ averages K/R 0.71 and ADR 77.4; the rating across the 121 rated matches is 0.98. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 49% headshots. The strongest map is Inferno with a 62% win rate in 21 matches. In 34 of 121 matches the rating was 1.10 or higher (28%), in 49 it was below 0.90. In 100 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: July 2026 at 1.01. Greed___ loses the most ELO on Anubis (−60 ELO, win rate 50%). Things go best on Inferno (+97 ELO, win rate 62%). Match no. 1 of the day goes best: 60% win rate, +32 ELO. Improved over the last three months: Win rate +8 pp, ELO +282. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 78.0. Last 30 days: 30 matches, win rate 60%, net ELO +135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.