GreatBadLuck

Russia
On FACEIT since 2021 370 matches tracked 150 matches in 30 days
ELO ▲ 251
2,948
30-day peak: 3,092
Rank EU ▼ 1,388 places
#9,467 #2,328 in RU
30 days · before #8,079 · best #8,079
Last updated:

How does GreatBadLuck play?

Rating 0.95 (from 280 matches) K/R 0.66 ADR 74.9 from 370 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 10
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 280 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 28%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (286 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+5 pp better than 83%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 14%+3 pp better than 69%
K/D 0.94−0.10 better than 16%
Pistol kills per match 2.6
Zeus kills1 in 370 matches
Knife kills 2 in 370 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.2%−1.2 pp better than 18%
Rounds with 3K 2.9%−1.2 pp better than 7%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 41x 4K, 6 aces in 286 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 5.9+1.8 better than 86%
Enemies flashed per round 0.80+0.50 better than 99%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.05, ADR −5.5, Win rate −18 pp, ELO −220

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.65 (at the start 0.70).

Patterns

From the last 370 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −78 ELO
106 matches · 51% wins
On Anubis −51 ELO
68 matches · 53% wins
On Mondays −51 ELO, win rate 38%

GreatBadLuck loses the most ELO on Dust 2: −78 ELO, 51% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.37 · Mirage

Maps in detail

from the last 370 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2106
51% better than 45%
0.66 better than 14%
73.4 better than 14%
0.96 better than 23%
53% of 474 duels better than 60%
41% of 58 situations better than 60%
Mirage91
55% better than 63%
0.66 better than 13%
77.0 better than 28%
0.96 better than 24%
49% of 453 duels better than 34%
50% of 48 situations better than 83%
Ancient74
47% better than 30%
0.63 better than 6%
72.1 better than 8%
0.90 better than 9%
50% of 302 duels better than 39%
40% of 43 situations better than 55%
Anubis68
53% level
0.66 better than 13%
76.4 better than 25%
0.96 better than 24%
50% of 250 duels better than 38%
49% of 45 situations better than 74%
Inferno17
65% better than 82%
0.75 level
80.9 better than 43%
1.04-
55% of 80 duels better than 61%
50% of 10 situations better than 75%
Nuke10
50% -
0.68 -
78.7 -
0.96-
48% of 54 duels -
100% of 4 situations -
Cache3
0% -
0.59 -
60.2 -
0.82-
36% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GreatBadLuck plays

Across 370 matches GreatBadLuck averages K/R 0.66 and ADR 74.9; the rating across the 280 rated matches is 0.95. Biggest strength: Utility damage per round at 5.9. That is better than 86% of players on level 10. Most room to improve: Rounds with 3K at 2.9%. That is better than only 7% of players on level 10. On average 14.5 kills per match, 51% of them headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 81 of 280 matches the rating was 1.10 or higher (29%), in 135 it was below 0.90. In 286 matches with detailed stats: 41 4Ks and 6 aces. Best month by rating: August 2026 at 1.06. GreatBadLuck loses the most ELO on Dust 2 (−78 ELO, win rate 51%). Things go best on Ancient (+135 ELO, win rate 47%). Got weaker: K/R −0.05, ADR −5.5, Win rate −18 pp, ELO −220. Unchanged in recent months: Headshots at 51%. Last 30 days: 150 matches, win rate 49%, ELO balance −27.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.